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DisplayPipelineGetOpenGLWorldToCamera Method

Get an array of 16 floats that represents the "world" to "camera" coordinate transformation in OpenGL's right handed coordinate system

Namespace:  Rhino.Display
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public float[] GetOpenGLWorldToCamera(
	bool includeModelTransform
)

Parameters

includeModelTransform
Type: SystemBoolean

[Missing <param name="includeModelTransform"/> documentation for "M:Rhino.Display.DisplayPipeline.GetOpenGLWorldToCamera(System.Boolean)"]

Return Value

Type: Single

[Missing <returns> documentation for "M:Rhino.Display.DisplayPipeline.GetOpenGLWorldToCamera(System.Boolean)"]

Version Information

Rhino for Windows

Supported in: 6.0 BETA
See Also