PlugInGetLicense Method (LicenseCapabilities, String, ValidateProductKeyDelegate)
Verifies that there is a valid product license for your plug-in, using
the Rhino licensing system. If the plug-in is installed as a standalone
node, the locally installed license will be validated. If the plug-in
is installed as a network node, a loaner license will be requested by
the system's assigned Zoo server. If the Zoo server finds and returns
a license, then this license will be validated. If no license is found,
then the user will be prompted to provide a license key, which will be
RhinoCommon (in RhinoCommon.dll)
public bool GetLicense(
Public Function GetLicense (
licenseCapabilities As LicenseCapabilities,
textMask As String,
validateDelegate As ValidateProductKeyDelegate
) As Boolean
- Type: Rhino.PlugInsLicenseCapabilities
In the event that a license was not found, or if the user wants to change
the way your plug-in is licenses, then provide what capabilities your
license has by using this enumeration flag.
- Type: SystemString
In the event that the user needs to be asked for a license, then you can
provide a text mask, which helps the user to distinguish between proper
and improper user input of your license code. Note, if you do not want
to use a text mask, then pass in a null value for this parameter.
For more information on text masks, search MSDN for the System.Windows.Forms.MaskedTextBox class.
- Type: Rhino.PlugInsValidateProductKeyDelegate
Since the Rhino licensing system knows nothing about your product license,
you will need to validate the product license provided by the Rhino
licensing system. This is done by supplying a callback function, or delegate,
that can be called to perform the validation.
true if a valid license was found. false otherwise.
Rhino for MacSupported in: 5.4