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RealtimeDisplayModeUseFastDraw Method

Implement and return true if you want the display pipeline to not wait for IsFramebufferAvailable during the MiddleGround draw phase. This will also tell the pipeline to draw a complete middleground pass in OpenGL.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
public virtual bool UseFastDraw()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Rhino.Render.RealtimeDisplayMode.UseFastDraw"]

Version Information

Rhino for Windows

Supported in: 6.2
See Also