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MeshTextureCoordinateList Methods

The MeshTextureCoordinateList type exposes the following members.

Methods
  NameDescription
Public methodAdd(Point2f)
Adds a new texture coordinate to the end of the Texture list.
Public methodAdd(Point3d)
Adds a new texture coordinate to the end of the Texture list.
Public methodAdd(Double, Double)
Adds a new texture coordinate to the end of the Texture list.
Public methodAdd(Single, Single)
Adds a new texture coordinate to the end of the Texture list.
Public methodAddRange
Appends an array of texture coordinates.
Public methodClear
Clears the Texture Coordinate list on the mesh.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetEnumerator
Gets an enumerator that yields all texture coordinates in this collection.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodNormalizeTextureCoordinates
Scales the texture coordinates so the texture domains are [0,1] and eliminate any texture rotations.
Public methodReverseTextureCoordinates
Reverses one coordinate direction of the texture coordinates.

The region of the bitmap the texture uses does not change. Either Us or Vs direction is flipped.

Public methodSetTextureCoordinate(Int32, Point2f)
Sets or adds a texture coordinate to the Texture Coordinate List.

If [index] is less than [Count], the existing coordinate at [index] will be modified.

If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.

If [index] is larger than [Count], the function will return false.

Public methodSetTextureCoordinate(Int32, Point3f)
Sets or adds a texture coordinate to the Texture Coordinate List.

If [index] is less than [Count], the existing coordinate at [index] will be modified.

If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.

If [index] is larger than [Count], the function will return false.

Public methodSetTextureCoordinate(Int32, Double, Double)
Sets or adds a texture coordinate to the Texture Coordinate List.

If [index] is less than [Count], the existing coordinate at [index] will be modified.

If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.

If [index] is larger than [Count], the function will return false.

Public methodSetTextureCoordinate(Int32, Single, Single)
Sets or adds a texture coordinate to the Texture Coordinate List.

If [index] is less than [Count], the existing coordinate at [index] will be modified.

If [index] equals [Count], a new coordinate is appended to the end of the coordinate list.

If [index] is larger than [Count], the function will return false.

Public methodSetTextureCoordinates(Point2f)
Sets all texture coordinates in one go.
Public methodSetTextureCoordinates(TextureMapping)
Set all texture coordinates based on a texture mapping function
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodTransposeTextureCoordinates
Transposes texture coordinates.

The region of the bitmap the texture uses does not change. All texture coordinates rows (Us) become columns (Vs), and vice versa.

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