Click or drag to resize

DisplayPipelineAttributes Properties

The DisplayPipelineAttributes type exposes the following members.

Public propertyBoundingBoxMode
Public propertyCurveColor
Color used for drawing curves
Public propertyCurveThickness
Pixel thickness for curves
Public propertyDisableConduits
Public propertyDisableTransparency
Public propertyEnglishName
Public propertyFillMode
Get or set the frame buffer fill mode.
Public propertyId
Public propertyIgnoreHighlights
Public propertyLocalName
Public propertyLockedObjectsDrawBehindOthers
Locked object are drawn behind other objects
Public propertyMeshSpecificAttributes
Public propertyObjectColor
Public propertyPointRadius
Public propertyPointStyle
Public propertyRealtimeDisplayId
Get the ID of the realtime display engine attached to the view. This will be Guid.Empty if no realtime display engine is in use. This can be the case for instance when starting a _Render session for a realtime viewport integration. That still would cause this ID to be Guid.Empty.
Public propertyRealtimeRenderPasses
Get or set the realtime passes amount
Public propertyShadingEnabled
Draw shaded meshes and surfaces
Public propertyShowCurves
Draw curves
Public propertyShowGrips
Public propertyShowRealtimeRenderProgressBar
Get or set whether the display is used for preview rendering or not.
Public propertySurfaceEdgeThickness
Thickness for surface edges
Public propertyUseAssignedObjectMaterial
Gets whether objects ought to be drawn using their assigned rendering material.
Public propertyUseCustomObjectColor
Gets whether objects ought to be drawn using a custom color.
Public propertyUseCustomObjectMaterial
Gets whether objects ought to be drawn using a custom material.
Public propertyViewSpecificAttributes
Public propertyXrayAllObjects
See Also