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TextureMapping Properties

The TextureMapping type exposes the following members.

Properties
  NameDescription
Public propertyHasUserData
Gets true if this class has any custom information attached to it through UserData.
(Inherited from CommonObject.)
Public propertyId
The unique Id for this texture mapping object.
Public propertyIsDocumentControlled
If true this object may not be modified. Any properties or functions that attempt to modify this object when it is set to "IsReadOnly" will throw a NotSupportedException.
(Inherited from CommonObject.)
Public propertyIsValid
Tests an object to see if it is valid.
(Inherited from CommonObject.)
Public propertyMappingType
Texture mapping type associated with this Mapping object.
Public propertyNormalTransform
For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public propertyPrimativeTransform
For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public propertyUserData
List of custom information that is attached to this class.
(Inherited from CommonObject.)
Public propertyUserDictionary
Dictionary of custom information attached to this class. The dictionary is actually user data provided as an easy to use sharable set of information.
(Inherited from CommonObject.)
Public propertyUvwTransform
Transform applied to mapping coordinate (u,v,w) to convert it into a texture coordinate.
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