Vector3f Structure 
Namespace: Rhino.Geometry
The Vector3f type exposes the following members.
Name  Description  

Length 
Computes the length (or magnitude, or size) of this vector.
This is an application of Pythagoras' theorem.
If this vector is invalid, its length is considered 0.
 
Unset 
Gets the value of the vector with each component set to RhinoMath.UnsetValue.
 
X 
Gets or sets the X (first) component of this vector.
 
XAxis 
Gets the value of the vector with components 1,0,0.
 
Y 
Gets or sets the Y (second) component of this vector.
 
YAxis 
Gets the value of the vector with components 0,1,0.
 
Z 
Gets or sets the Z (third) component of this vector.
 
ZAxis 
Gets the value of the vector with components 0,0,1.
 
Zero 
Gets the value of the vector with components 0,0,0.

Name  Description  

Add 
Sums up a point and a vector, and returns a new point.
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  
CompareTo 
Compares this Vector3f with another Vector3f.
Component evaluation priority is first X, then Y, then Z.  
CrossProduct 
Computes the cross product (or vector product, or exterior product) of two vectors.
This operation is not commutative.  
EpsilonEquals 
Check that all values in other are withing epsilon of the values in this
 
Equals(Object) 
Determines whether the specified System.Object is a Vector3f and has the same values as the present vector.
(Overrides ValueTypeEquals(Object).)  
Equals(Vector3f) 
Determines whether the specified vector has the same values as the present vector.
 
GetHashCode 
Computes a hash number that represents the current vector.
(Overrides ValueTypeGetHashCode.)  
GetType  Gets the Type of the current instance. (Inherited from Object.)  
Multiply(Single, Vector3f) 
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
Multiply(Vector3f, Vector3f) 
Multiplies two vectors together, returning the dot product (or inner product).
This differs from the cross product.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
Multiply(Vector3f, Single) 
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
PerpendicularTo 
Sets this vector to be perpendicular to another vector.
Result is not unitized.
 
Reverse 
Reverses (inverts) this vector in place.
If this vector contains RhinoMath.UnsetValue, the reverse will also be invalid and false will be returned.  
Rotate 
Rotates this vector around a given axis.
 
ToString 
Constructs the string representation of the current vector.
(Overrides ValueTypeToString.)  
Transform 
Transforms the vector in place.
The transformation matrix acts on the left of the vector; i.e., result = transformation*vector  
Unitize 
Unitizes the vector in place. A unit vector has length 1 unit.
An invalid or zero length vector cannot be unitized. 
Name  Description  

Addition 
Sums up a point and a vector, and returns a new point.
 
Equality 
Determines whether two vectors have equal values.
 
GreaterThan 
Determines whether the first specified vector comes after (has superior sorting value than)
the second vector.
Components evaluation priority is first X, then Y, then Z.  
GreaterThanOrEqual 
Determines whether the first specified vector comes after (has superior sorting value than)
the second vector, or it is equal to it.
Components evaluation priority is first X, then Y, then Z.  
Inequality 
Determines whether two vectors have different values.
 
LessThan 
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector.
Components evaluation priority is first X, then Y, then Z.  
LessThanOrEqual 
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector, or it is equal to it.
Components evaluation priority is first X, then Y, then Z.  
Multiply(Single, Vector3f) 
Multiplies a vector by a number, having the effect of scaling it.
 
Multiply(Vector3f, Vector3f) 
Multiplies two vectors together, returning the dot product (or inner product).
This differs from the cross product.
 
Multiply(Vector3f, Single) 
Multiplies a vector by a number, having the effect of scaling it.
