Mesh Methods |
The Mesh type exposes the following members.
Name | Description | |
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![]() ![]() | Append |
Appends a copy of another mesh to this one and updates indices of appended mesh parts.
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![]() | ClearTextureData |
Remove all texture coordinate information from this mesh.
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![]() | ClosestMeshPoint |
Gets the point on the mesh that is closest to a given test point. Similar to the
ClosestPoint function except this returns a MeshPoint class which includes
extra information beyond just the location of the closest point.
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![]() | ClosestPoint(Point3d) |
Gets the point on the mesh that is closest to a given test point.
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![]() | ClosestPoint(Point3d, Point3d, Double) |
Gets the point on the mesh that is closest to a given test point.
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![]() | ClosestPoint(Point3d, Point3d, Vector3d, Double) |
Gets the point on the mesh that is closest to a given test point.
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![]() | ColorAt(MeshPoint) |
Evaluate a mesh color at a set of barycentric coordinates.
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![]() | ColorAt(Int32, Double, Double, Double, Double) |
Evaluate a mesh normal at a set of barycentric coordinates. Barycentric coordinates must
be assigned in accordance with the rules as defined by MeshPoint.T.
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![]() ![]() | Compact |
Removes any unreferenced objects from arrays, reindexes as needed
and shrinks arrays to minimum required size.
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![]() | ComponentIndex |
If this piece of geometry is a component in something larger, like a BrepEdge
in a Brep, then this function returns the component index.
(Inherited from GeometryBase.) |
![]() | ConstructConstObject |
Assigns a parent object and a subobject index to this.
(Inherited from CommonObject.) |
![]() | CopyFrom |
Copies mesh values into this mesh from another mesh.
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![]() ![]() | CreateBooleanDifference |
Computes the solid difference of two sets of Meshes.
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![]() ![]() | CreateBooleanIntersection |
Computes the solid intersection of two sets of meshes.
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![]() ![]() | CreateBooleanSplit |
Splits a set of meshes with another set.
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![]() ![]() | CreateBooleanUnion |
Computes the solid union of a set of meshes.
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![]() ![]() | CreateContourCurves(Mesh, Plane) |
Constructs contour curves for a mesh, sectioned at a plane.
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![]() ![]() ![]() | CreateContourCurves(Mesh, Point3d, Point3d, Double) |
Constructs contour curves for a mesh, sectioned along a linear axis.
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![]() ![]() | CreateFromBox(BoundingBox, Int32, Int32, Int32) |
Constructs new mesh that matches a bounding box.
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![]() ![]() | CreateFromBox(Box, Int32, Int32, Int32) |
Constructs new mesh that matches an aligned box.
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![]() ![]() | CreateFromBox(IEnumerablePoint3d, Int32, Int32, Int32) |
Constructs new mesh from 8 corner points.
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![]() ![]() ![]() | CreateFromBrep(Brep) |
Constructs a mesh from a brep.
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![]() ![]() ![]() | CreateFromBrep(Brep, MeshingParameters) |
Constructs a mesh from a brep.
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![]() ![]() | CreateFromClosedPolyline |
Attempts to create a Mesh that is a triangulation of a closed polyline
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![]() ![]() | CreateFromCone | Constructs a mesh cone |
![]() ![]() | CreateFromCylinder | Constructs a mesh cylinder |
![]() ![]() | CreateFromPlanarBoundary |
Attempts to construct a mesh from a closed planar curve.
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![]() ![]() | CreateFromPlane |
Constructs a planar mesh grid.
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![]() ![]() | CreateFromSphere |
Constructs a mesh sphere.
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![]() | CreatePartitions |
In ancient times (or modern smartphone times), some rendering engines
were only able to process small batches of triangles and the
CreatePartitions() function was provided to partition the mesh into
subsets of vertices and faces that those rendering engines could handle.
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![]() | Dispose |
Actively reclaims unmanaged resources that this instance uses.
(Inherited from CommonObject.) |
![]() | Dispose(Boolean) |
For derived class implementers.
(Inherited from CommonObject.)This method is called with argument true when class user calls Dispose(), while with argument false when the Garbage Collector invokes the finalizer, or Finalize() method. You must reclaim all used unmanaged resources in both cases, and can use this chance to call Dispose on disposable fields if the argument is true. Also, you must call the base virtual method within your overriding method. |
![]() | Duplicate |
Constructs a copy of this mesh.
This is the same as DuplicateMesh.
(Overrides GeometryBaseDuplicate.) |
![]() | DuplicateMesh | Constructs a copy of this mesh.
This is the same as Duplicate.
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![]() | DuplicateShallow |
Constructs a light copy of this object. By "light", it is meant that the same
underlying data is used until something is done to attempt to change it. For example,
you could have a shallow copy of a very heavy mesh object and the same underlying
data will be used when doing things like inspecting the number of faces on the mesh.
If you modify the location of one of the mesh vertices, the shallow copy will create
a full duplicate of the underlying mesh data and the shallow copy will become a
deep copy.
(Inherited from GeometryBase.) |
![]() | EnsurePrivateCopy |
If you want to keep a copy of this class around by holding onto it in a variable after a command
completes, call EnsurePrivateCopy to make sure that this class is not tied to the document. You can
call this function as many times as you want.
(Inherited from CommonObject.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | EvaluateMeshGeometry |
If the mesh has SurfaceParameters, the surface is evaluated at
these parameters and the mesh geometry is updated.
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![]() | ExplodeAtUnweldedEdges |
Explode the mesh into submeshes where a submesh is a collection of faces that are contained
within a closed loop of "unwelded" edges. Unwelded edges are edges where the faces that share
the edge have unique mesh vertexes (not mesh topology vertexes) at both ends of the edge.
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![]() | Finalize |
Passively reclaims unmanaged resources when the class user did not explicitly call Dispose().
(Inherited from CommonObject.) |
![]() | Flip | Reverses the direction of the mesh. |
![]() ![]() | GetBoundingBox(Boolean) |
Boundingbox solver. Gets the world axis aligned boundingbox for the geometry.
(Inherited from GeometryBase.) |
![]() ![]() | GetBoundingBox(Plane) |
Aligned Boundingbox solver. Gets the plane aligned boundingbox.
(Inherited from GeometryBase.) |
![]() | GetBoundingBox(Transform) |
Aligned Boundingbox solver. Gets the world axis aligned boundingbox for the transformed geometry.
(Inherited from GeometryBase.) |
![]() | GetBoundingBox(Plane, Box) |
Aligned Boundingbox solver. Gets the plane aligned boundingbox.
(Inherited from GeometryBase.) |
![]() | GetCachedTextureCoordinates |
Call this method to get cached texture coordinates for a texture
mapping with the specified Id.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetNakedEdgePointStatus |
Returns an array of bool values equal in length to the number of vertices in this
mesh. Each value corresponds to a mesh vertex and is set to true if the vertex is
not completely surrounded by faces.
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![]() ![]() | GetNakedEdges |
Returns all edges of a mesh that are considered "naked" in the
sense that the edge only has one face.
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![]() | GetObjectData |
Populates a System.Runtime.Serialization.SerializationInfo with the data needed to serialize the target object.
(Inherited from CommonObject.) |
![]() | GetOutlines(Plane) |
Constructs the outlines of a mesh projected against a plane.
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![]() | GetOutlines(RhinoViewport) |
Constructs the outlines of a mesh. The projection information in the
viewport is used to determine how the outlines are projected.
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![]() | GetPartition |
Retrieves a partition. See CreatePartitions(Int32, Int32) for details.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetUserString |
Gets user string from this geometry.
(Inherited from GeometryBase.) |
![]() | GetUserStrings |
Gets a copy of all (user key string, user value string) pairs attached to this geometry.
(Inherited from GeometryBase.) |
![]() | IsManifold |
Gets a value indicating whether or not the mesh is manifold.
A manifold mesh does not have any edge that borders more than two faces.
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![]() | IsPointInside |
Determines if a point is inside a solid mesh.
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![]() | IsValidWithLog |
Determines if an object is valid. Also provides a report on errors if this
object happens not to be valid.
(Inherited from CommonObject.) |
![]() | MakeDeformable |
If possible, converts the object into a form that can be accurately modified
with "squishy" transformations like projections, shears, an non-uniform scaling.
(Inherited from GeometryBase.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | MemoryEstimate |
Computes an estimate of the number of bytes that this object is using in memory.
(Inherited from GeometryBase.) |
![]() | NonConstOperation |
For derived classes implementers.
(Inherited from CommonObject.)Defines the necessary implementation to free the instance from being const. |
![]() | NormalAt(MeshPoint) |
Evaluate a mesh normal at a set of barycentric coordinates.
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![]() | NormalAt(Int32, Double, Double, Double, Double) |
Evaluate a mesh normal at a set of barycentric coordinates. Barycentric coordinates must
be assigned in accordance with the rules as defined by MeshPoint.T.
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![]() | Offset(Double) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Same as Mesh.Offset(distance, false)
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![]() | Offset(Double, Boolean) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Optionally, based on the value of solidify, adds the input mesh and a ribbon of faces along any naked edges.
If solidify is false it acts exactly as the Offset(distance) function.
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![]() | OnSwitchToNonConst |
Performs some memory cleanup if necessary
(Overrides GeometryBaseOnSwitchToNonConst.) |
![]() | PointAt(MeshPoint) |
Evaluate a mesh at a set of barycentric coordinates.
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![]() | PointAt(Int32, Double, Double, Double, Double) |
Evaluates a mesh at a set of barycentric coordinates. Barycentric coordinates must
be assigned in accordance with the rules as defined by MeshPoint.T.
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![]() | PullPointsToMesh |
Pulls a collection of points to a mesh.
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![]() | Reduce |
Reduce polygon count
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![]() | Rotate |
Rotates the object about the specified axis. A positive rotation
angle results in a counter-clockwise rotation about the axis (right hand rule).
(Inherited from GeometryBase.) |
![]() | Scale |
Scales the object by the specified factor. The scale is centered at the origin.
(Inherited from GeometryBase.) |
![]() | SetCachedTextureCoordinates |
Set cached texture coordinates using the specified mapping.
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![]() | SetUserString |
Attach a user string (key,value combination) to this geometry.
(Inherited from GeometryBase.) |
![]() | SolidOrientation |
Determines orientation of a "solid" mesh.
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![]() | Split(Mesh) |
Split a mesh with another mesh.
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![]() | Split(IEnumerableMesh) |
Split a mesh with a collection of meshes.
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![]() | Split(Plane) |
Split a mesh by an infinite plane.
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![]() | SplitDisjointPieces |
Splits up the mesh into its unconnected pieces.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Transform |
Transforms the geometry. If the input Transform has a SimilarityType of
OrientationReversing, you may want to consider flipping the transformed
geometry after calling this function when it makes sense. For example,
you may want to call Flip() on a Brep after transforming it.
(Inherited from GeometryBase.) |
![]() | Translate(Vector3d) | Translates the object along the specified vector. (Inherited from GeometryBase.) |
![]() | Translate(Double, Double, Double) | Translates the object along the specified vector. (Inherited from GeometryBase.) |
![]() | UnifyNormals |
Attempts to fix inconsistencies in the directions of meshfaces for a mesh. This function
does not modify the vertex normals, but rather rearranges the mesh face winding and face
normals to make them all consistent. You may want to call Mesh.Normals.ComputeNormals()
to recompute vertex normals after calling this functions.
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![]() | Unweld |
Makes sure that faces sharing an edge and having a difference of normal greater
than or equal to angleToleranceRadians have unique vertexes along that edge,
adding vertices if necessary.
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![]() | Weld |
Makes sure that faces sharing an edge and having a difference of normal greater
than or equal to angleToleranceRadians share vertexes along that edge, vertex normals
are averaged.
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