MeshOffset Method |
Name | Description | |
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![]() | Offset(Double) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Same as Mesh.Offset(distance, false)
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![]() | Offset(Double, Boolean) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Optionally, based on the value of solidify, adds the input mesh and a ribbon of faces along any naked edges.
If solidify is false it acts exactly as the Offset(distance) function.
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