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MeshUnsafeLockVertexPoint3fArray Method

Retrieves a pointer to the raw mesh vertex array, which uses coordinates defined with single precision floating point numbers, or null if none is available.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 6.0
public Point3f* VertexPoint3fArray(
	out int length


Type: SystemInt32
The length of the array. This value is returned by reference (out in C#). 0 is returned when there is no single precision array.

Return Value

Type: Point3f*
The beginning of the vertex array. Item 0 is the first vertex, and item length-1 is the last valid one. If no array is available, null is returned.
InvalidOperationExceptionThe mesh does not use single precision vertices.
When running this method for writing, it is up to the caller to ensure that the mesh has no double precision array that needs to be synchronized. Otherwise, also the double precision array must be synchronized.
See Also