Constructs a icospherical mesh. A mesh icosphere differs from a standard
UV mesh sphere in that it's vertices are evenly distributed. A mesh icosphere
starts from an icosahedron (a regular polyhedron with 20 equilateral triangles).
It is then refined by splitting each triangle into 4 smaller triangles.
This splitting can be done several times.
RhinoCommon (in RhinoCommon.dll)
public static Mesh CreateIcoSphere(
Public Shared Function CreateIcoSphere (
sphere As Sphere,
subdivisions As Integer
) As Mesh
- Type: Rhino.GeometrySphere
The input sphere provides the orienting plane and radius.
- Type: SystemInt32
The number of times you want the faces split, where 0 <= subdivisions <= 7.
Note, the total number of mesh faces produces is: 20 * (4 ^ subdivisions)
A welded mesh icosphere if successful, or null on failure.