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MeshCreatePartitions Method

In ancient times (or modern smartphone times), some rendering engines were only able to process small batches of triangles and the CreatePartitions() function was provided to partition the mesh into subsets of vertices and faces that those rendering engines could handle.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
public bool CreatePartitions(
	int maximumVertexCount,
	int maximumTriangleCount


Type: SystemInt32

[Missing <param name="maximumVertexCount"/> documentation for "M:Rhino.Geometry.Mesh.CreatePartitions(System.Int32,System.Int32)"]

Type: SystemInt32

[Missing <param name="maximumTriangleCount"/> documentation for "M:Rhino.Geometry.Mesh.CreatePartitions(System.Int32,System.Int32)"]

Return Value

Type: Boolean
true on success
Version Information

Rhino for Mac

Supported in: 5.4

Rhino for Windows

Supported in: 6.20
See Also