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MeshCreateQuadSphere Method

Constructs a quad mesh sphere. A quad mesh sphere differs from a standard UV mesh sphere in that it's vertices are evenly distributed. A quad mesh sphere starts from a cube (a regular polyhedron with 6 square sides). It is then refined by splitting each quad into 4 smaller quads. This splitting can be done several times.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 6.0
public static Mesh CreateQuadSphere(
	Sphere sphere,
	int subdivisions


Type: Rhino.GeometrySphere
The input sphere provides the orienting plane and radius.
Type: SystemInt32
The number of times you want the faces split, where 0 <= subdivisions <= 8. Note, the total number of mesh faces produces is: 6 * (4 ^ subdivisions)

Return Value

Type: Mesh
A welded quad mesh sphere if successful, or null on failure.
See Also