Constructs a quad mesh sphere. A quad mesh sphere differs from a standard
UV mesh sphere in that it's vertices are evenly distributed. A quad mesh sphere
starts from a cube (a regular polyhedron with 6 square sides).
It is then refined by splitting each quad into 4 smaller quads.
This splitting can be done several times.
RhinoCommon (in RhinoCommon.dll)
public static Mesh CreateQuadSphere(
Public Shared Function CreateQuadSphere (
sphere As Sphere,
subdivisions As Integer
) As Mesh
- Type: Rhino.GeometrySphere
The input sphere provides the orienting plane and radius.
- Type: SystemInt32
The number of times you want the faces split, where 0 <= subdivisions <= 8.
Note, the total number of mesh faces produces is: 6 * (4 ^ subdivisions)
A welded quad mesh sphere if successful, or null on failure.