TransformRotation Method (Vector3d, Vector3d, Vector3d, Vector3d, Vector3d, Vector3d) |
Constructs a transformation that maps X0 to X1, Y0 to Y1, Z0 to Z1.
Namespace:
Rhino.Geometry
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntaxpublic static Transform Rotation(
Vector3d x0,
Vector3d y0,
Vector3d z0,
Vector3d x1,
Vector3d y1,
Vector3d z1
)
Public Shared Function Rotation (
x0 As Vector3d,
y0 As Vector3d,
z0 As Vector3d,
x1 As Vector3d,
y1 As Vector3d,
z1 As Vector3d
) As Transform
Parameters
- x0
- Type: Rhino.GeometryVector3d
First "from" vector. - y0
- Type: Rhino.GeometryVector3d
Second "from" vector. - z0
- Type: Rhino.GeometryVector3d
Third "from" vector. - x1
- Type: Rhino.GeometryVector3d
First "to" vector. - y1
- Type: Rhino.GeometryVector3d
Second "to" vector. - z1
- Type: Rhino.GeometryVector3d
Third "to" vector.
Return Value
Type:
TransformA rotation transformation value.
See Also