TextureEvaluator.GetColor Method
Click or drag to resize

TextureEvaluatorGetColor Method

Get the color of the texture at a particular point in uvw space. May be called from within a rendering shade pipeline. note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
public virtual Color4f GetColor(
	Point3d uvw,
	Vector3d duvwdx,
	Vector3d duvwdy


Type: Rhino.GeometryPoint3d
is the point for which to evaluate the texture.
Type: Rhino.GeometryVector3d
duvwdx is a ray differential.
Type: Rhino.GeometryVector3d
duvwdy is a ray differential.

Return Value

Type: Color4f
The texture color at this point in UV space.
Version Information

Rhino for Windows

Supported in: 6.7
See Also