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TextureMappingCreateCylinderMapping Method

Create a cylindrical projection texture mapping.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 5.0
public static TextureMapping CreateCylinderMapping(
	Cylinder cylinder,
	bool capped


Type: Rhino.GeometryCylinder
cylinder in world space used to define a cylindrical coordinate system. The angular parameter maps (0,2pi) to texture "u" (0,1), The height parameter maps (height[0],height[1]) to texture "v" (0,1), and the radial parameter maps (0,r) to texture "w" (0,1).
Type: SystemBoolean
If true, the cylinder is treated as a finite capped cylinder

Return Value

Type: TextureMapping
TextureMapping instance if input is valid
When the cylinder is capped and m_texture_space = divided, the cylinder is mapped to texture space as follows: The side is mapped to 0 <= "u" <= 2/3. The bottom is mapped to 2/3 <= "u" <= 5/6. The top is mapped to 5/6 <= "u" <= 5/6. This is the same convention box mapping uses.
See Also