﻿MeshVertexNormalList Methods  # MeshVertexNormalList Methods

The MeshVertexNormalList type exposes the following members. Methods
NameDescription Add(Vector3d)
Adds a new vertex normal at the end of the list. Add(Vector3f)
Adds a new vertex normal at the end of the list. Add(Double, Double, Double)
Adds a new vertex normal at the end of the list. Add(Single, Single, Single)
Adds a new vertex normal at the end of the list. AddRange
Appends a collection of normal vectors. Clear
Clears the vertex normal collection on the mesh.  ComputeNormals
Computes the vertex normals based on the physical shape of the mesh. Destroy
Releases all memory allocated to store vertex normals. The list capacity will be 0 after this call.

Subsequent calls can add new items. Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object.) Finalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.) Flip
Reverses direction of all vertex normals

This is the same as Mesh.Flip(true, false, false) GetEnumerator
Gets an enumerator that yields all normals (vectors) in this collection. GetHashCode
Serves as the default hash function.
(Inherited from Object.) GetType
Gets the Type of the current instance.
(Inherited from Object.) MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.) SetNormal(Int32, Vector3d)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false. SetNormal(Int32, Vector3f)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false. SetNormal(Int32, Double, Double, Double)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false. SetNormal(Int32, Single, Single, Single)
Sets or adds a normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false. SetNormals
Sets all normal vectors in one go. This method destroys the current normal array if it exists. ToFloatArray
Copies all vertex normals to a linear array of float in x,y,z order ToString
Returns a string that represents the current object.
(Inherited from Object.) UnitizeNormals
Unitizes all vertex normals.
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