The MeshVertexStatusList type exposes the following members.
Adds a new flag at the end of the list.
Appends an array, a list or any enumerable of flags to the end of the list.
Clears the hidden vertex list on the mesh. This results in a fully visible mesh.
Determines if some vertices are hidden or some are shown.
Copies to an array, starting at an index.
Releases all memory allocated to store hidden vertices. The list capacity will be 0 after this call.
Vertices will be immediately considered visible.
Subsequent calls can add new items.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Gets an enumerator that yields all flags in this collection.
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)