The MeshNgon type exposes the following members.
Get the outer boundary mesh vertex list of the ngon.
Vertices are sorted counterclockwise with respect to the direction of the face, although the degree by which vertex normals will respect this might vary.
Compares this MeshNgon with otherNgon and returns a value of 1, 0, or -1.
Priority is for vertex count, then face count, then vertex index list values, then face index list values.
Constructs an ngon from lists of mesh vertex and face indexes.
Determines if otherObj is a MeshNgon and is identical to this ngon.(Overrides ObjectEquals(Object).)
Determines if this ngon and otherNgon are identical.
Get the ngon's mesh face index list.
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Returns a runtime-stable hash code for the current mesh ngon. You are not allowed to rely on persistence of this hash code in serialization, but for each instance of the application, this hash code will be the same for ngons with identical vertex and face lists.(Overrides ObjectGetHashCode.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Set the ngon vertex and face index lists.
Returns a string representation for this MeshNgon. This is to provide a meaningful visualization of this structure and is subject to change in newer releases.(Overrides ObjectToString.)