﻿Point3d Methods  # Point3d Methods

The Point3d type exposes the following members. Methods
NameDescription  Add(Point3d, Point3d)
Sums two Point3d instances.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  Add(Point3d, Vector3d)
Sums up a point and a vector, and returns a new point.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  Add(Point3d, Vector3f)
Sums up a point and a vector, and returns a new point.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  Add(Vector3d, Point3d)
Sums up a point and a vector, and returns a new point.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  ArePointsCoplanar
Determines whether a set of points is coplanar within a given tolerance. CompareTo
Compares this Point3d with another Point3d.

Component evaluation priority is first X, then Y, then Z.  CullDuplicates
Removes duplicates in the supplied set of points.  DistanceTo
Computes the distance between two points. DistanceToSquared
Computes the square of the distance between two points.

This method is usually largely faster than DistanceTo().  Divide
Divides a Point3d by a number.

(Provided for languages that do not support operator overloading. You can use the / operator otherwise) EpsilonEquals
Check that all values in other are within epsilon of the values in this Equals(Object)
Determines whether the specified Object is a Point3d and has the same values as the present point.
(Overrides ValueTypeEquals(Object).) Equals(Point3d)
Determines whether the specified Point3d has the same values as the present point.  FromPoint3f
Converts a single-precision point in a double-precision point. GetHashCode
Computes a hash code for the present point.
(Overrides ValueTypeGetHashCode.) GetType
Gets the Type of the current instance.
(Inherited from Object.) Interpolate
Interpolate between two points.  Multiply(Double, Point3d)
Multiplies a Point3d by a number.

(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  Multiply(Point3d, Double)
Multiplies a Point3d by a number.

(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  SortAndCullPointList
Orders a set of points so they will be connected in a "reasonable polyline" order.

Also, removes points from the list if their common distance exceeds a specified threshold.  Subtract(Point3d, Point3d)
Subtracts a point from another point.

(Provided for languages that do not support operator overloading. You can use the - operator otherwise)  Subtract(Point3d, Vector3d)
Subtracts a vector from a point.

(Provided for languages that do not support operator overloading. You can use the - operator otherwise) ToString
Constructs the string representation for the current point.
(Overrides ValueTypeToString.) ToString(String, IFormatProvider)
Formats the value of the current instance using the specified format.  Transform
Transforms the present point in place. The transformation matrix acts on the left of the point. i.e.,

result = transformation*point  TryParse
Converts the string representation of a point to the equivalent Point3d structure.
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