﻿Vector3f Methods  # Vector3f Methods

The Vector3f type exposes the following members. Methods
NameDescription  Add(Point3f, Vector3f)
Sums up a point and a vector, and returns a new point.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  Add(Vector3f, Vector3f)
Sums up two vectors.

(Provided for languages that do not support operator overloading. You can use the + operator otherwise) CompareTo
Compares this Vector3f with another Vector3f.

Component evaluation priority is first X, then Y, then Z.  CrossProduct
Computes the cross product (or vector product, or exterior product) of two vectors.

This operation is not commutative.  Divide(Vector3f, Double)
Divides a Vector3f by a number, having the effect of shrinking it, t times.

(Provided for languages that do not support operator overloading. You can use the / operator otherwise)  Divide(Vector3f, Single)
Divides a Vector3f by a number, having the effect of shrinking it, t times.

(Provided for languages that do not support operator overloading. You can use the / operator otherwise) EpsilonEquals
Check that all values in other are withing epsilon of the values in this Equals(Object)
Determines whether the specified System.Object is a Vector3f and has the same values as the present vector.
(Overrides ValueTypeEquals(Object).) Equals(Vector3f)
Determines whether the specified vector has the same values as the present vector. GetHashCode
Computes a hash number that represents the current vector.
(Overrides ValueTypeGetHashCode.) GetType
Gets the Type of the current instance.
(Inherited from Object.)  Multiply(Single, Vector3f)
Multiplies a vector by a number, having the effect of scaling it.

(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  Multiply(Vector3f, Vector3f)
Multiplies two Vector3f together, returning the dot (internal) product of the two. This is not the cross product.

(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  Multiply(Vector3f, Single)
Multiplies a vector by a number, having the effect of scaling it.

(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  Negate
Computes the reversed vector.

(Provided for languages that do not support operator overloading. You can use the - unary operator otherwise) PerpendicularTo
Sets this vector to be perpendicular to another vector. Result is not unitized. Reverse
Reverses this vector in place (reverses the direction).

If this vector contains RhinoMath.UnsetValue, the reverse will also be invalid and false will be returned. Rotate
Rotates this vector around a given axis.  Subtract
Subtracts the second vector from the first one.

(Provided for languages that do not support operator overloading. You can use the - operator otherwise) ToString
Constructs the string representation of the current vector.
(Overrides ValueTypeToString.) ToString(String, IFormatProvider)
Formats the value of the current instance using the specified format. Transform
Transforms the vector in place.

The transformation matrix acts on the left of the vector; i.e.,

result = transformation*vector Unitize
Unitizes the vector in place. A unit vector has length 1 unit.

An invalid or zero length vector cannot be unitized.

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