The LightManagerSupport type exposes the following members.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Get all the lights that are associated to the light manager. The lights are added to the LightArray parameter passed to the GetLights method
Returns the value of "ON_LIght::m_bOn" if the light is in solo storage, or false if not in solo storage (ie - this is the checkbox state on the light manager dialog)
Gets the Type of the current instance.(Inherited from Object.)
Creates a new group with the lights
Gets the string representation of the light description
Get Rhino.Geometry.Light object associated to Guig uuid
Returns the number of lights in solo storage - any number other than 0 means "in solo mode"
Creates a shallow copy of the current Object.(Inherited from Object.)
Modify properties of the light
Get the object serial number of the light
Generates LightMangerSupportCustomEvent: light_added, light_deleted, light_undeleted, light_modified, light_sorted, The event triggers a Light table event that the rdk lightmanager listens too
The default implementation of OnEditLight selects the lights and opens the Lights Properties page
The Guid of the plugin
Find and register classes that derive from LightManagerSupport from the given plug-in.
Find and register classes that derive from RealtimeDisplayMode from the given plug-in. The plug-in is found in the given assembly
The Guid of the render engine
First checks to see if we are in "solo mode" - which means that there are any lights that respond "true" to IsInSoloStorage. If in solo mode: If bSolo = true Sets this light on. If bSolo = false If this is the last light "on", forces all lights out of solo mode. If there are other lights on, turns this light off. If not in solo mode: If bSolo = true Forces all lights into solo storage and sets this light on. If bSolo = false This shouldn't happen. Will cause an ASSERT
Returns a string that represents the current object.(Inherited from Object.)
UnGroups the lights