﻿Vector3d Operators and Type Conversions

Vector3d Operators and Type Conversions

The Vector3d type exposes the following members.

Operators
NameDescription
Sums up two vectors.
Division
Divides a Vector3d by a number, having the effect of shrinking it.
Equality
Determines whether two vectors have the same value.
GreaterThan
Determines whether the first specified vector comes after (has superior sorting value than) the second vector.

Components evaluation priority is first X, then Y, then Z.

GreaterThanOrEqual
Determines whether the first specified vector comes after (has superior sorting value than) the second vector, or it is equal to it.

Components evaluation priority is first X, then Y, then Z.

(Vector3f to Vector3d)
Converts a single-precision (float) vector in a double-precision vector, without needing casting.
Inequality
Determines whether two vectors have different values.
LessThan
Determines whether the first specified vector comes before (has inferior sorting value than) the second vector.

Components evaluation priority is first X, then Y, then Z.

LessThanOrEqual
Determines whether the first specified vector comes before (has inferior sorting value than) the second vector, or it is equal to it.

Components evaluation priority is first X, then Y, then Z.

Multiply(Double, Vector3d)
Multiplies a vector by a number, having the effect of scaling it.
Multiply(Vector3d, Vector3d)
Multiplies two vectors together, returning the dot product (or inner product). This differs from the cross product.
Multiply(Vector3d, Double)
Multiplies a vector by a number, having the effect of scaling it.
Subtraction
Subtracts the second vector from the first one.
UnaryNegation
Computes the opposite vector.
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