Vector3d Operators and Type Conversions 
The Vector3d type exposes the following members.
Name  Description  

Addition 
Sums up two vectors.
 
Division 
Divides a Vector3d by a number, having the effect of shrinking it.
 
Equality 
Determines whether two vectors have the same value.
 
GreaterThan 
Determines whether the first specified vector comes after (has superior sorting value than)
the second vector.
Components evaluation priority is first X, then Y, then Z.  
GreaterThanOrEqual 
Determines whether the first specified vector comes after (has superior sorting value than)
the second vector, or it is equal to it.
Components evaluation priority is first X, then Y, then Z.  
(Vector3f to Vector3d) 
Converts a singleprecision (float) vector in a doubleprecision vector, without needing casting.
 
Inequality 
Determines whether two vectors have different values.
 
LessThan 
Determines whether the first specified vector comes before (has inferior sorting value than) the second vector.
Components evaluation priority is first X, then Y, then Z.  
LessThanOrEqual 
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector, or it is equal to it.
Components evaluation priority is first X, then Y, then Z.  
Multiply(Double, Vector3d) 
Multiplies a vector by a number, having the effect of scaling it.
 
Multiply(Vector3d, Vector3d) 
Multiplies two vectors together, returning the dot product (or inner product).
This differs from the cross product.
 
Multiply(Vector3d, Double) 
Multiplies a vector by a number, having the effect of scaling it.
 
Subtraction 
Subtracts the second vector from the first one.
 
UnaryNegation 
Computes the opposite vector.
