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TextureMappingNormalTransform Property

For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public Transform NormalTransform { get; set; }

Property Value

Type: Transform
Version Information

Rhino for Mac

Supported in: 5.4

Rhino for Windows

Supported in: 6.14
See Also