The Texture type exposes the following members.
If true then the UVW transform is applied to the texture otherwise the UVW transform is ignored.
Indicates if this object has been disposed or the document it originally belonged to has been disposed.(Inherited from CommonObject.)
If the texture is enabled then it will be visible in the rendered display otherwise it will not.
Gets or sets a file name that is used by this texture.
NOTE: We are moving away from string-based FileName, and suggest the usage of the new FileReference class.
Also, this filename may well not be a path that makes sense on a user's computer because it was a path initially set on a different user's computer. If you want to get a workable path for this user, use the BitmapTable.Find function using this property.
Gets or sets a copy of the file reference that is used by this texture.
After the get or the set method complete, you own the copy you received or passed in, and can Dispose() of it.
Gets true if this class has any custom information attached to it through UserData.(Inherited from CommonObject.)
Gets the globally unique identifier of this texture.
If true this object may not be modified. Any properties or functions that attempt to modify this object when it is set to "IsReadOnly" will throw a NotSupportedException.(Inherited from CommonObject.)
Tests an object to see if it is valid.(Inherited from CommonObject.)
Determines how this texture is combined with others in a material's texture list.
Controls how the pixels in the bitmap are interpreted
List of custom information that is attached to this class.(Inherited from CommonObject.)
Dictionary of custom information attached to this class. The dictionary is actually user data provided as an easy to use sharable set of information.(Inherited from CommonObject.)
Transform to be applied to each instance of this texture if ApplyUvw is true
Texture wrapping mode in the U direction
Texture wrapping mode in the V direction
Texture wrapping mode in the W direction