MeshTopologyVertexList Class 
Namespace: Rhino.Geometry.Collections
The MeshTopologyVertexList type exposes the following members.
Name  Description  

Count 
Gets or sets the number of mesh topology vertices.
 
Item 
Gets or sets the vertex at the given index. Setting a location adjusts all vertices
in the mesh's vertex list that are defined by this topological vertex
The index must be valid or an IndexOutOfRangeException will be thrown.

Name  Description  

ConnectedEdge 
Gets a particular edge that is connected to a topological vertex.
Call TopologyVertices.SortVertices before this if you are interested in ordered edges.  
ConnectedEdges 
Gets all edges that are connected to a given vertex.
Call TopologyVertices.SortVertices before this if you are interested in ordered edges.  
ConnectedEdgesCount 
Gets the count of edges that are connected to a given vertex.
 
ConnectedFaces 
Gets all faces that are connected to a given vertex.
 
ConnectedTopologyVertices(Int32) 
Gets all topological vertices that are connected to a given vertex.
 
ConnectedTopologyVertices(Int32, Boolean) 
Gets all topological vertices that are connected to a given vertex.
 
Equals  Determines whether the specified object is equal to the current object. (Inherited from Object.)  
Finalize  Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)  
GetEnumerator 
Gets an enumerator that yields all topology vertices in this collection.
 
GetHashCode  Serves as the default hash function. (Inherited from Object.)  
GetType  Gets the Type of the current instance. (Inherited from Object.)  
IndicesFromFace 
Returns TopologyVertexIndices for a given mesh face index.
 
IsHidden 
Returns true if the topological vertex is hidden. The mesh topology
vertex is hidden if and only if all the ON_Mesh vertices it represents is hidden.
 
MemberwiseClone  Creates a shallow copy of the current Object. (Inherited from Object.)  
MeshVertexIndices 
Gets all indices of the mesh vertices that a given topology vertex represents.
 
SortEdges 
Sorts the edge list for the mesh topology vertex list so that
the edges are in radial order when you call ConnectedTopologyVertices.
A nonmanifold edge is treated as a boundary edge with respect
to sorting. If any boundary or nonmanifold edges end at the
vertex, then the first edge will be a boundary or nonmanifold edge.
 
SortEdges(Int32) 
Sorts the edge list for as single mesh topology vertex so that
the edges are in radial order when you call ConnectedTopologyVertices.
A nonmanifold edge is treated as a boundary edge with respect
to sorting. If any boundary or nonmanifold edges end at the
vertex, then the first edge will be a boundary or nonmanifold edge.
 
TopologyVertexIndex 
Gets the topology vertex index for an existing mesh vertex in the mesh's
VertexList.
 
ToString  Returns a string that represents the current object. (Inherited from Object.) 