Defines how to pack render/meshes textures.
RhinoCommon (in RhinoCommon.dll)
public enum MeshingParameterTextureRange
Public Enumeration MeshingParameterTextureRange
|Unset||0||This value is not set.|
Rach face has a normalized texture range [0,1]x[0,1].
The normalized coordinate is calculated using the
entire surface domain. For meshes of trimmed
surfaces when the active area is a small subset of
the entire surface, there will be large regions of
unused texture space in [0,1]x[0,1]. When the 3d region
being meshed is far from being square-ish, there will be
a substantual amount of distortion mapping [0,1]x[0,1]
texture space to the 3d mesh.
Each face is assigned a texture range that is a
subrectangle of [0,1]x[0,1]. The subrectangles are
mutually disjoint and packed into into [0,1]x[0,1]
in a way that minimizes distortion and maximizes the
coverage of [0,1]x[0,1].
When the surface or surfaces being meshed are trimmed,
this option takes into account only the region of the
base surface the mesh covers and uses as much of
[0,1]x[0,1] as possible. (default)