This base class only defines position and display properties (size, color, bitmap id). You will most likely create a class that derives from this particle class to perform some sort of physical simulation (movement over time or frames).
The Particle type exposes the following members.
Index in ParentSystem for this Particle. Can change when the particle system is modified.
3d Location of the Particle.
Gets the parent particle system of this particle.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)
Base class implementation does nothing.