Specifies how texture coordinate information is transfered from the mesh to the SubD.
RhinoCommon (in RhinoCommon.dll)
public enum TextureCoordinateOption
Public Enumeration TextureCoordinateOption
|Unset||0||The option is not set.|
|None||1||No texture coordianate information is transfered from the mesh.|
If the mesh has a mapping, then TextureCoordinatesOption::CopyMapping is used.
Otherwise if the mesh has texture coordinates, then TextureCoordinatesOption::CopyCoordinates is used.
Otherwise TextureCoordinatesOption::Packed is used.
No texture coordianate information is transfered from the mesh.
The SubD faces are packed.
|CopyMapping||4||Texture coordinates mapping information is copied from the mesh.
Generally this is the best choice because common mappings, like planar,
will appear as most people expect on the SubD.
If a mesh has custom texture coordinates, the custom texture coordinates
are transfered to the SubD. This requires more memory resources,
slows subdivision evaluation, often produces unattractive
results on n-gons, and distorts the texture when comes from a common mapping
technique, like planar. This option may be useful when the mesh contains only
triangles and quads and the custom texture coordinates are of high quality.