Vector2d Structure 
Namespace: Rhino.Geometry
The Vector2d type exposes the following members.
Name  Description  

Vector2d 
Initializes a new instance of the vector based on two, X and Y, components.

Name  Description  

IsValid 
Gets a value indicating whether this vector is valid.
A valid vector must be formed of valid component values for x, y and z.
 
Length 
Computes the length (or magnitude, or size) of this vector.
This is an application of Pythagoras' theorem.
 
SquareLength 
Returns the square of the length of the vector.
 
Unset 
Gets the value of the vector with components set as RhinoMath.UnsetValue,RhinoMath.UnsetValue.
 
X 
Gets or sets the X (first) component of this vector.
 
Y 
Gets or sets the Y (second) component of this vector.
 
Zero 
Gets the value of the vector with components 0,0.

Name  Description  

Add 
Sums up two vectors.
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)  
CompareTo 
Compares this Vector2d with another Vector2d.
Components evaluation priority is first X, then Y.  
Divide 
Divides a Vector2d by a number, having the effect of shrinking it.
(Provided for languages that do not support operator overloading. You can use the / operator otherwise)  
EpsilonEquals 
Check that all values in other are within epsilon of the values in this
 
Equals(Object) 
Determines whether the specified System.Object is a Vector2d and has the same value as the present vector.
(Overrides ValueTypeEquals(Object).)  
Equals(Vector2d) 
Determines whether the specified vector has the same value as the present vector.
 
GetHashCode 
Provides a hashing value for the present vector.
(Overrides ValueTypeGetHashCode.)  
GetType  Gets the Type of the current instance. (Inherited from Object.)  
IsTiny 
Uses RhinoMath.ZeroTolerance for IsTiny calculation.
 
IsTiny(Double) 
Determines whether a vector is very short.
 
Multiply(Double, Vector2d) 
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
Multiply(Vector2d, Vector2d) 
Multiplies two vectors together, returning the dot product (or inner product).
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
Multiply(Vector2d, Double) 
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)  
Negate 
Computes the reversed vector.
(Provided for languages that do not support operator overloading. You can use the  unary operator otherwise)  
Rotate 
Rotates this vector.
 
Subtract 
Subtracts the second vector from the first one.
(Provided for languages that do not support operator overloading. You can use the  operator otherwise)  
ToString 
Constructs a string representation of the current vector.
(Overrides ValueTypeToString.)  
Unitize 
Unitizes the vector in place. A unit vector has length 1 unit.
An invalid or zero length vector cannot be unitized. 
Name  Description  

Addition 
Sums up two vectors.
 
Division 
Divides a Vector2d by a number, having the effect of shrinking it.
 
Equality 
Determines whether two vectors have equal values.
 
GreaterThan 
Determines whether the first specified vector comes after
(has superior sorting value than) the second vector.
Components have decreasing evaluation priority: first X, then Y.  
GreaterThanOrEqual 
Determines whether the first specified vector comes after
(has superior sorting value than) the second vector, or it is equal to it.
Components have decreasing evaluation priority: first X, then Y.  
Inequality 
Determines whether two vectors have different values.
 
LessThan 
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector.
Components have decreasing evaluation priority: first X, then Y.  
LessThanOrEqual 
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector, or it is equal to it.
Components have decreasing evaluation priority: first X, then Y.  
Multiply(Double, Vector2d) 
Multiplies a vector by a number, having the effect of scaling it.
 
Multiply(Vector2d, Vector2d) 
Multiplies two vectors together, returning the dot product (or inner product).
 
Multiply(Vector2d, Double) 
Multiplies a vector by a number, having the effect of scaling it.
 
Subtraction 
Subtracts the second vector from the first one.
 
UnaryNegation 
Computes the opposite vector.
