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Mesh Class

Representation of ChangeQueue Mesh
Inheritance Hierarchy

Namespace:  Rhino.Render.ChangeQueue
Assembly:  RhinoCommon (in RhinoCommon.dll)
public class Mesh

The Mesh type exposes the following members.

Public propertyAttributes
Get object attributes of object associated to this mesh. This will be possible only after returning true from ChangeQueue.ProvideOriginalObject()
Public propertyMapping
Get the mapping for this mesh.
Public propertyObject
Get a copy of the original RhinoObject this Mesh is created from. Possible only after return true from ChangeQueue.ProvideOriginalObject(). Access this only with a using(var o = mesh.Object) {} construct. Note that the object is free floating, i.e. not part of a document.
Public propertySingleMapping
Get texture mapping info as single mapping
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetMeshes
Get a SimpleArrayMeshPointer containing all meshes for the related Mesh
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodId
Get the Object Guid this mesh is for.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
See Also