GH_Light Properties |
The GH_Light type exposes the following members.
| Name | Description | |
|---|---|---|
| Boundingbox | (Overrides GH_GeometricGooTBoundingbox.) | |
| ClippingBox | ||
| IsGeometryLoaded |
Gets the load state of this light object. The light is considered to be loaded when the local light instance is not null.
(Overrides GH_GeometricGooTIsGeometryLoaded.) | |
| IsReferencedGeometry |
Gets a value indicating whether or not this geometry is referenced.
Not all IGH_GeometricGoo implementations support referenced geometry.
(Inherited from GH_GeometricGooT.) | |
| IsValid |
Gets the validity of this light. If the light is referenced but cannot be loaded, then the light is not valid.
(Overrides GH_GeometricGooTIsValid.) | |
| IsValidWhyNot |
Gets a string describing the state of "invalidness".
If the instance is valid, then this property should return Nothing or String.Empty.
(Overrides GH_GooTIsValidWhyNot.) | |
| ReferenceID | (Overrides GH_GeometricGooTReferenceID.) | |
| TypeDescription | (Overrides GH_GooTTypeDescription.) | |
| TypeName | (Overrides GH_GooTTypeName.) | |
| Value | (Overrides GH_GeometricGooTValue.) |