# Rhino.Display namespace

Assembly: [RhinoCommon](https://developer.rhino3d.com/api/rhinocommon/assembly/rhinocommon.md)

## Enums

- [BackgroundStyle](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.backgroundstyle.md): Constants that define how the background of a viewport should be filled.
- [BlendMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.blendmode.md): Defines enumerated constants for display blend modes.
- [CullFaceMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.cullfacemode.md)
- [DefinedViewportProjection](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.definedviewportprojection.md): Parallel and perspective projections that are "standard" in Rhino
- [DepthMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.depthmode.md)
- [DisplayPipeline.InferenceLineType](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipeline.inferencelinetype.md)
- [DisplayPipelineAttributes.BackfaceStyle](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.backfacestyle.md): Values for changing the display of the backface (the side opposite of the surface normal direction).
- [DisplayPipelineAttributes.BoundingBoxDisplayMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.boundingboxdisplaymode.md)
- [DisplayPipelineAttributes.ClippingEdgeColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.clippingedgecoloruse.md)
- [DisplayPipelineAttributes.ClippingPlaneFillColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.clippingplanefillcoloruse.md)
- [DisplayPipelineAttributes.ClippingShadeColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.clippingshadecoloruse.md)
- [DisplayPipelineAttributes.ContextsForDraw](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.contextsfordraw.md)
- [DisplayPipelineAttributes.CurveThicknessUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.curvethicknessuse.md)
- [DisplayPipelineAttributes.DynamicDisplayUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.dynamicdisplayuse.md)
- [DisplayPipelineAttributes.FrameBufferFillMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.framebufferfillmode.md)
- [DisplayPipelineAttributes.GridPlaneVisibilityMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.gridplanevisibilitymode.md)
- [DisplayPipelineAttributes.GroundPlaneUsages](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.groundplaneusages.md)
- [DisplayPipelineAttributes.LightingSchema](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.lightingschema.md)
- [DisplayPipelineAttributes.LinearWorkflowUsages](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.linearworkflowusages.md)
- [DisplayPipelineAttributes.LockedObjectUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.lockedobjectuse.md)
- [DisplayPipelineAttributes.SubDEdgeColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.subdedgecoloruse.md): SubD edge color use
- [DisplayPipelineAttributes.SubDReflectionPlaneColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.subdreflectionplanecoloruse.md): SubD replection plane color use
- [DisplayPipelineAttributes.SubDThicknessUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.subdthicknessuse.md)
- [DisplayPipelineAttributes.SurfaceEdgeColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfaceedgecoloruse.md)
- [DisplayPipelineAttributes.SurfaceIsoColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfaceisocoloruse.md)
- [DisplayPipelineAttributes.SurfaceIsoThicknessUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfaceisothicknessuse.md)
- [DisplayPipelineAttributes.SurfaceNakedEdgeColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfacenakededgecoloruse.md)
- [DisplayPipelineAttributes.SurfaceNakedEdgeThicknessUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfacenakededgethicknessuse.md)
- [DisplayPipelineAttributes.SurfaceThicknessUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.surfacethicknessuse.md)
- [DisplayPipelineAttributes.WorldAxesIconColorUse](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.worldaxesiconcoloruse.md)
- [DisplayTechnology](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaytechnology.md): Graphics display techologies.
- [DrawFrameStages](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.drawframestages.md)
- [GradientType](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.gradienttype.md): Style of color gradient
- [IsoDrawMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.isodrawmode.md): Defines how drawing should be performed when drawing with iso intervals aka zebra or banded drawing
- [IsometricCamera](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.isometriccamera.md): Isometric camera orientation.
- [PointStyle](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.pointstyle.md): Defines styles used for drawing points.
- [ShaderLanguage](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.shaderlanguage.md): Graphics Shader Language https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
- [StereoContext](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.stereocontext.md)
- [ViewCaptureSettings.AnchorLocation](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewcapturesettings.anchorlocation.md)
- [ViewCaptureSettings.ColorMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewcapturesettings.colormode.md)
- [ViewCaptureSettings.ViewAreaMapping](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewcapturesettings.viewareamapping.md): Defines how a viewport is mapped to output.
- [ViewportType](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewporttype.md)
- [ViewTypeFilter](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewtypefilter.md): Filter for view types to list
- [VisualAnalysisMode.AnalysisStyle](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.visualanalysismode.analysisstyle.md): Contains enumerated values for analysis styles, such as wireframe, texture or false colors..
- [VisualAnalysisMode.EdgeContinuityMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.visualanalysismode.edgecontinuitymode.md): Continuity mode to report
- [ZBiasMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.zbiasmode.md): Biasing applied to geometry to attempt to get coplanar items to draw on top of or below other geometry

## Classes

- [CalculateBoundingBoxEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.calculateboundingboxeventargs.md)
- [ColorGradient](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorgradient.md)
- [CullObjectEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.cullobjecteventargs.md)
- [CustomDisplay](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.customdisplay.md): Provides some basic (indeed, very basic) mechanisms for drawing custom geometry in viewports.
- [DisplayAttributeMaterial](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displayattributematerial.md): One side of the material the display pipeline shades an object with. A texture-style [VisualAnalysisMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.visualanalysismode.md) sets its texture up here from SetUpDisplayAttributes.
- [DisplayBitmap](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaybitmap.md): A bitmap resource that can be used by the display pipeline (currently only in OpenGL display). Reuse DisplayBitmaps for drawing if possible; it is much more expensive to construct new DisplayBitmaps than it is to reuse existing DisplayBitmaps.
- [DisplayBitmapDrawList](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaybitmapdrawlist.md)
- [DisplayConduit](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displayconduit.md)
- [DisplayEngine](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displayengine.md)
- [DisplayMaterial](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaymaterial.md)
- [DisplayModeChangedEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaymodechangedeventargs.md)
- [DisplayModeDescription](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaymodedescription.md): Description of a how Rhino will display in a viewport. These are the modes that are listed under "Advanced display" in the options dialog.
- [DisplayPen](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypen.md): Pen used to define stroke applied to several DisplayPipeline draw functions
- [DisplayPipeline](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipeline.md): The display pipeline calls events during specific phases of drawing During the drawing of a single frame the events are called in the following order. [Begin Drawing of a Frame]CalculateBoundingBox; CalculateClippingPanes; SetupFrustum; SetupLighting; InitializeFrameBuffer; DrawBackground; If this is a layout and detail objects exist the channels are called in the same order for each detail object (drawn as a nested viewport); PreDrawObjects; For Each Visible Non Highlighted Object; PostDrawObjects - depth writing/testing on; DrawForeGround - depth writing/testing off; For Each Visible Highlighted Object; PostProcessFrameBuffer (If a delegate exists that requires this); DrawOverlay (if Rhino is in a feedback mode)[End of Drawing of a Frame] NOTE: There may be multiple DrawObject calls for a single object. An example of when this could happen would be with a shaded sphere. The shaded mesh is first drawn and these channels would be processed; then at a later time the isocurves for the sphere would be drawn.
- [DisplayPipelineAttributes](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.md): Represents display pipeline settings, such as "show transparency" and "show grips".
- [DisplayPipelineAttributes.MeshDisplayAttributes](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.meshdisplayattributes.md)
- [DisplayPipelineAttributes.ViewDisplayAttributes](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipelineattributes.viewdisplayattributes.md)
- [DisplayPoint](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypoint.md): A 3d point with attributes used by the display pipeline
- [DisplayPointAttributes](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypointattributes.md)
- [DisplayPointSet](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypointset.md)
- [DrawEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.draweventargs.md)
- [DrawForegroundEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.drawforegroundeventargs.md)
- [DrawObjectEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.drawobjecteventargs.md)
- [GrasshopperDisplayMaterial](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.grasshopperdisplaymaterial.md): Settings for drawing shaded meshes with the Grasshopper 2 ("G2") shader, used by [DisplayPipeline.DrawMeshShaded(Mesh, GrasshopperDisplayMaterial)](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipeline/drawmeshshaded.md) and [DisplayPipeline.DrawMeshesShaded(IEnumerable<Mesh>, GrasshopperDisplayMaterial)](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipeline/drawmeshesshaded.md).
- [InitFrameBufferEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.initframebuffereventargs.md)
- [IsoDrawEffect](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.isodraweffect.md)
- [PageViewPropertiesChangeEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.pageviewpropertieschangeeventargs.md): PageView properties change event arguments.
- [PageViewSpaceChangeEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.pageviewspacechangeeventargs.md): PageView space change event arguments.
- [PostProcessFrameBufferEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.postprocessframebuffereventargs.md): Gives a [DisplayPipeline.PostProcessFrameBuffer](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaypipeline/postprocessframebuffer.md) handler access to the frame that was just drawn.
- [RhinoPageView](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.rhinopageview.md): A window that contains a single layout 'page'
- [RhinoView](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.rhinoview.md): A RhinoView represents a single "window" display of a document. A view could contain one or many RhinoViewports (many in the case of Layout views with detail viewports). Standard Rhino modeling views have one viewport.
- [RhinoViewport](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.rhinoviewport.md): Displays geometry with a given projection. In standard modeling views there is a one to one relationship between RhinoView and RhinoViewports. In a page layout, there may be multiple RhinoViewports for a single layout.
- [Text3d](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.text3d.md): 3D aligned text with font settings.
- [TextureCache](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.texturecache.md): An application-wide cache of textures whose pixels live in memory rather than in a file on disk. Rhino identifies a texture by a name. Normally that name is the path of an image file, but it does not have to be: a name registered here shadows the file system, so any texture that refers to the name - a [Texture](https://developer.rhino3d.com/api/rhinocommon/type/rhino.docobjects.texture.md), a [DisplayMaterial](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.displaymaterial.md), a [Material](https://developer.rhino3d.com/api/rhinocommon/type/rhino.docobjects.material.md) - draws the pixels registered here instead of reading a file. Calling [TextureCache.Set(string, Bitmap)](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.texturecache/set.md) again with the same name replaces the pixels in place.
- [ViewCapture](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewcapture.md)
- [ViewCaptureSettings](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewcapturesettings.md): Holds information required to generate high resolution output of a RhinoViewport. This is used for generating paper prints or image files
- [ViewEnableDrawingEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.viewenabledrawingeventargs.md): View enable drawing event argument.
- [ViewEventArgs](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.vieweventargs.md): View event arguments.
- [VisualAnalysisMode](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.visualanalysismode.md): Represents a base class for visual analysis modes. This class is abstract.
- [ZBufferCapture](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.zbuffercapture.md): Provides functionality for getting the z-buffer values from a viewport and a given display mode

## Structs

- [Color4f](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.color4f.md): Color defined by 4 floating point values.
- [ColorCMYK](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorcmyk.md): Represents a CMYK (Cyan, Magenta, Yellow, Key) color with double precision floating point channels. CMYK colors are used primarily in printing environments as they provide a good simulation of physical ink.
- [ColorHSL](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorhsl.md): Represents an HSL (Hue, Saturation, Luminance) color with double precision floating point channels. HSL colors are used primarily in Graphical User Interface environments as they provide a very natural approach to picking colors.
- [ColorHSV](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorhsv.md): Represents an HSV (Hue, Saturation, Value) color with double precision floating point channels. HSV colors (also sometimes called HSB, where B means Brightness) are similar to HSL colors in that they represent colors in a cylindrical color space, and are intended to provide intuitive means to edit the brightness of a particular color over RGB color space where each color channel would need to be modified to affect the color brightness.
- [ColorLAB](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorlab.md): Represents a LAB (Lightness, A, B) color with double precision floating point channels. LAB colors are based on nonlinearly compressed CIE XYZ color space coordinates. The A and B parameters of a LAB color represent the opponents.
- [ColorLCH](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorlch.md): Represents an LCH (Lightness, A, B) color with double precision floating point channels. LCH colors (also sometimes called CIELUV) are transformation of the 1931 CIE XYZ color space, in order to approach perceptual uniformity. They are primarily used in computer graphics which deal with colored lights.
- [ColorRGBA](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorrgba.md): Represents a sRGBA (Red, Green, Blue, Alpha) color with double precision floating point channel.
- [ColorStop](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorstop.md): Combination of a color and position. Used in defining gradient fills
- [ColorXYZ](https://developer.rhino3d.com/api/rhinocommon/type/rhino.display.colorxyz.md): Represents an XYZ (Hue, Saturation, Luminance) color with double precision floating point channels. XYZ colors are based on the CIE 1931 XYZ color space standard and they mimic the natural sensitivity of cones in the human retina.
