Description:
Finds a point inside of a solid Brep.
Parameters:
- tolerance
- Type: double
- Used for intersecting rays and is not necessarily related to the distance from the brep to the found point. When in doubt, use the document's model absolute tolerance.
- point
- Type: Point3d
- A point inside the solid Brep.
Returns:
Type: bool
Returns False if the input is not solid and manifold, if the Brep's bounding box is less than 2.0 * tolerance wide, or if no point could be found due to ray shooting or other errors. Otherwise, True is returned.
Available since:
6.19