RhinoCommon API
new_releases
RhinoCommon documentation has a new look. The old site can still be found here.
play_arrow
Rhino
play_arrow
Rhino.ApplicationSettings
play_arrow
Rhino.Collections
play_arrow
Rhino.Commands
play_arrow
Rhino.Display
play_arrow
Rhino.DocObjects
play_arrow
Rhino.DocObjects.Custom
play_arrow
Rhino.DocObjects.SnapShots
play_arrow
Rhino.DocObjects.Tables
play_arrow
Rhino.FileIO
play_arrow
Rhino.Geometry
play_arrow
Rhino.Geometry.Collections
play_arrow
Rhino.Geometry.Intersect
play_arrow
Rhino.Geometry.MeshRefinements
play_arrow
Rhino.Geometry.Morphs
play_arrow
Rhino.Input
play_arrow
Rhino.Input.Custom
play_arrow
Rhino.NodeInCode
play_arrow
Rhino.ObjectManager
play_arrow
Rhino.PlugIns
play_arrow
Rhino.Render
play_arrow
Rhino.Render.ChangeQueue
play_arrow
Rhino.Render.ChildSlotNames
play_arrow
Rhino.Render.CustomRenderMeshes
play_arrow
Rhino.Render.DataSources
play_arrow
Rhino.Render.Fields
play_arrow
Rhino.Render.ParameterNames
play_arrow
Rhino.Render.PostEffects
play_arrow
Rhino.Render.UI
play_arrow
Rhino.Runtime
play_arrow
Rhino.Runtime.InProcess
play_arrow
Rhino.Runtime.InteropWrappers
play_arrow
Rhino.Runtime.Notifications
play_arrow
Rhino.Runtime.RhinoAccounts
play_arrow
Rhino.UI
play_arrow
Rhino.UI.Controls
play_arrow
Rhino.UI.Controls.DataSource
play_arrow
Rhino.UI.Controls.ThumbnailUI
play_arrow
Rhino.UI.Controls.Thumbnaillist
play_arrow
Rhino.UI.Gumball
play_arrow
dotnetstart
home
/
Rhino.Geometry.Collections
/
MeshVertexStatusList

MeshVertexStatusList class

Provides access to status information relative to components of a mesh.

Derived Classes:

Namespace: Rhino.Geometry.Collections
MeshVertexStatusList: references

keyboard_arrow_down
Properties (4)

Capacity

 
Gets or sets the total number of hidden vertex information the internal data structure can hold without resizing.

Count

 
Gets or sets the number of hidden vertices. For this to be a valid part of a mesh, this count should be the same as the one of mesh vertices.

HiddenCount

 
Gets a value indicating how many vertices have been set to hidden.

Item

 
Gets or sets the hidden value at the given index. The index must be valid or an IndexOutOfRangeException will be thrown.

keyboard_arrow_down
Methods (7)

Add(Boolean hidden)

 
Adds a new flag at the end of the list.

AddRange(IEnumerable<bool> values)

 
Appends an array, a list or any enumerable of flags to the end of the list.

Clear()

 
Clears the hidden vertex list on the mesh. This results in a fully visible mesh.

Contains(Boolean hidden)

 
Determines if some vertices are hidden or some are shown.

CopyTo(Boolean[] array,Int32 arrayIndex)

 
Copies to an array, starting at an index.

Destroy()

 
Releases all memory allocated to store hidden vertices. The list capacity will be 0 after this call.
Vertices will be immediately considered visible.

Subsequent calls can add new items.

GetEnumerator()

 
Gets an enumerator that yields all flags in this collection.

Nothing found