4 Referenzen

Referenzen

  1. Edward Angel, “InteractiveComputer Graphics with OpenGL,” Addison Wesley Longman, Inc., 2000.
  2. James D Foley, Steven K Feiner, John FHughes, “Introduction to Computer Graphics” Addison-WesleyPublishing Company, Inc., 1997.
  3. James Stewart, “Calculus,“Wadsworth, Inc., 1991.
  4. Kenneth Hoffman, Ray Kunze, “LinearAlgebra”, Prentice-Hall, Inc., 1971
  5. Rhinoceros® Hilfe-Dokument, Robert McNeel and Associates, 2009.

Fußnoten

  1. Wikipedia: Projektion (Lineare Algebra).
  2. Wikipedia: Kubisch Hermitescher Spline.
  3. Wikipedia: Bézierkurve.
  4. Wikipedia: Non-Uniform Rational B-Spline.
  5. Wikipedia: De-Casteljau-Algorithmus.
  6. Wikipedia: NURBS).
  7. Wikipedia: De Boor’s algorithm.
  8. MichiganTech, Department of Computer Science, De Boor’s algorithm.