4 referencias

Referencias

  1. Edward Angel, “InteractiveComputer Graphics with OpenGL,” Addison Wesley Longman, Inc., 2000.
  2. James D Foley, Steven K Feiner, John FHughes, “Introduction to Computer Graphics” Addison-WesleyPublishing Company, Inc., 1997.
  3. James Stewart, “Calculus,“Wadsworth, Inc., 1991.
  4. Kenneth Hoffman, Ray Kunze, “LinearAlgebra”, Prentice-Hall, Inc., 1971
  5. Ayuda de Rhinoceros®, Robert McNeel and Associates, 2009.

Notas a pie de página

  1. Wikipedia: Proyección (álgebra lineal)
  2. Wikipedia: Spline cúbico de Hermite.
  3. Wikipedia: Curva de Bézier.
  4. Wikipedia: B-spline racionales no uniformes.
  5. Wikipedia: Algoritmo de De Casteljau.
  6. Wikipedia: NURBS.
  7. Wikipedia: Algoritmo de De Boor.
  8. MichiganTech, Department of Computer Science, De Boor’s algorithm.