Pre- and Post-Picking Objects
Windows only
Overview
The normal operation for commands that manipulate geometric objects is to allow the user to either pre-pick or post-pick the objects. Occasionally, though, it might be necessary for commands to want to allow for both pre-picked and post-picked objects. That is, after it has been determined that objects were pre-picked, allow the user to continue to pos-pick more objects.
Sample
The following code sample demonstrates this capability…
CRhinoCommand::result CCommandTest::RunCommand( const CRhinoCommandContext& context ) { bool bObjectsWerePreSelected = false; bool bObjectsWerePostSelected = false; ON_SimpleArray<const CRhinoObject*> obj_list; // Select some objects. Allow for pre-selected objects CRhinoGetObject go; go.SetCommandPrompt( L"Select objects" ); go.EnablePreSelect( TRUE ); go.GetObjects( 0, 0 ); if( go.CommandResult() != CRhinoCommand::success ) return go.CommandResult(); // Add the selected objects to our list int i; for( i = 0; i < go.ObjectCount(); i++ ) { const CRhinoObjRef& objref = go.Object(i); const CRhinoObject* obj = objref.Object(); if( obj ) obj_list.Append( obj ); } // Determine of the bjects were pre-selected // or post-selected. if( go.ObjectsWerePreSelected() ) bObjectsWerePreSelected = true; else bObjectsWerePostSelected = true; // If objects were pre-selected, then select // more objects. But, ignore pre-selected ones. if( bObjectsWerePreSelected ) { go.EnablePreSelect( FALSE ); go.EnableDeselectAllBeforePostSelect( FALSE ); go.GetObjects( 0, 0 ); if( go.CommandResult() != CRhinoCommand::success ) return go.CommandResult(); for( i = 0; i < go.ObjectCount(); i++ ) { const CRhinoObjRef& objref = go.Object(i); const CRhinoObject* obj = objref.Object(); if( obj ) obj_list.Append( obj ); } bObjectsWerePostSelected = true; } if( obj_list.Count() == 0 ) return CRhinoCommand::nothing; // // TODO: do something with the object list here // // The normal behavior of commands is that when they finish, // objects that were pre-selected remain selected and objects // that were post-selected will not be selected. Because we // potentially could have both, we'll try to do something // consistent. if( bObjectsWerePreSelected && bObjectsWerePreSelected ) { for( i = 0; i < obj_list.Count(); i++ ) { const CRhinoObject* obj = obj_list[i]; if( obj && obj->IsSelected() ) obj->Select( false ); } context.m_doc.Redraw(); } return CRhinoCommand::success; }