New in Rhino 6 is per-Brep face render material assignment. This eliminates the step of extracting faces just to change the material required in prior versions.
The ON_BrepFace:m_face_material_channel
property provides a way to have individual Brep faces use a rendering material that is different from the rendering material used by the parent Brep.
If ON_BrepFace:m_face_material_channel
is zero, which is the default value, then the face will use the parent Brep’s rendering material.
if ON_BrepFace:m_face_material_channel
is greater than zero, then his value can use used to obtain the face’s rendering material id from the parent Brep’s rendering material’s channel index array.
If you are referencing the Example_read
sample included with the openNURBS toolkit, then after the 3DM file has been read, you can query an object’s render material as follows:
ONX_Model model = .....
ONX_ModelComponentIterator it(model, ON_ModelComponent::Type::ModelGeometry);
const ON_ModelComponent* model_component = nullptr;
for (model_component = it.FirstComponent(); nullptr != model_component; model_component = it.NextComponent())
{
const ON_ModelGeometryComponent* model_geometry = ON_ModelGeometryComponent::Cast(model_component);
if (nullptr == model_geometry)
continue;
const ON_Brep* brep = ON_Brep::Cast(model_geometry->Geometry(nullptr));
const ON_3dmObjectAttributes* attributes = model_geometry->Attributes(nullptr);
if (nullptr == brep || nullptr == attributes)
continue;
const ON_Material* material = ModelGeometryRenderMaterial(model, *attributes);
if (nullptr != material)
{
for (int fi = 0; fi < brep->m_F.Count(); fi++)
{
const ON_Material* face_material = nullptr;
const ON_BrepFace& face = brep->m_F[fi];
const int channel = face.m_face_material_channel;
if (channel > 0 && channel < material->m_material_channel.Count())
{
const ON_UuidIndex& idx = material->m_material_channel[channel - 1];
face_material = ModelGeometryRenderMaterial(model, idx.m_id);
}
if (nullptr == face_material)
face_material = material;
if (nullptr != face_material)
{
// Dump the diffuse color, for example.
ON_Color color = face_material->Diffuse();
// TODO...
}
}
}
}
/*
Helper function to return an ON_Material, given an ON_ObjectAttributes.
*/
static const ON_Material* ModelGeometryRenderMaterial(
const ONX_Model& model,
const ON_3dmObjectAttributes& attributes
)
{
ON_ModelComponentReference rc = model.RenderMaterialFromAttributes(attributes);
if (!rc.IsEmpty())
return ON_Material::Cast(rc.ModelComponent());
return nullptr;
}
/*
Helper function to return an ON_Material, given a material id.
*/
static const ON_Material* ModelGeometryRenderMaterial(
const ONX_Model& model,
const ON_UUID& material_id
)
{
ON_ModelComponentReference rc = model.RenderMaterialFromId(material_id);
if (!rc.IsEmpty())
return ON_Material::Cast(rc.ModelComponent());
return nullptr;
}