Line and Plane Methods
Line and Plane Methods
The following methods are available for creating and manipulating lines and planes.
Lines are represented as zero-based, one-dimensional arrays containing two elements: the start point (3-D point) and the end point (3-D point).
Planes are represented as zero-based, one-dimensional arrays containing four elements: the plane’s origin (3-D point), the plane’s x-axis direction (3-D vector), the plane’s y-axis direction (3-D vector), and the plane’s z-axis direction (3-D vector).
For more information in RhinoScript Fundamentals.
Method | Description | ||
---|---|---|---|
DistanceToPlane | Returns the distance from a plane to a point. | ||
EvaluatePlane | Evaluates a point on a plane. | ||
IntersectPlanes | Returns the point calculated by intersecting three planes. | ||
LineArcIntersection | Intersects an infinite line and an arc. | ||
LineBetweenCurves | Create a line perpendicular or tangent between two curves. | ||
LineBoxIntersection | Intersects an infinite line and an axis aligned bounding box. | ||
LineCircleIntersection | Intersects an infinite line and a circle. | ||
LineClosestPoint | Finds the point on an infinite line that is closest to a test point. | ||
LineCurveIntersection | Intersect an infinite line and a curve object. | ||
LineCylinderIntersection | Calculates the intersection of a line and a cylinder. | ||
LineIsFartherThan | Determines if the shortest distance from a line to a point or another line is greater than a specified distance. | ||
LineLineIntersection | Returns the point calculated by intersecting two lines. | ||
LineMaxDistanceTo | Finds the longest distance between the line, as a finite chord, and a point or another line. | ||
LineMeshIntersection | Intersects an infinite line with a mesh object. | ||
LineMinDistanceTo | Finds the shortest distance between the line, as a finite chord, and a point or another line. | ||
LinePlane | Returns a plane that contains the line. | ||
LinePlaneIntersection | Returns the point calculated by intersecting a line with a plane. | ||
LineSphereIntersection | Calculates the intersection of a line and a sphere. | ||
LineTransform | Transforms a line. | ||
MovePlane | Moves the origin of a plane. | ||
PlaneAngle | Calculates the angle between two points on a plane. | ||
PlaneArcIntersection | Intersects a plane and an arc. | ||
PlaneCircleIntersection | Intersects a plane and a circle. | ||
PlaneClosestPoint | Returns the closest point on a plane from a point. | ||
PlaneCurveIntersection | Intersects an infinite plane and a curve object. | ||
PlaneEquation | Returns the equation of a plane. | ||
PlaneFitFromPoints | Returns a plane through an array of points. | ||
PlaneFromFrame | Creates a plane from an origin point, X axis direction, and Y axis direction. | ||
PlaneFromNormal | Creates a plane from an origin point, and a normal direction. | ||
PlaneFromPoints | Creates a plane from three non-colinear points. | ||
PlanePlaneIntersection | Returns the line calculated by intersecting two planes. | ||
PlaneSphereIntersection | Calculates the intersection of a plane and a sphere. | ||
PlaneTransform | Transforms a plane. | ||
RotatePlane | Rotates a plane. | ||
WorldXYPlane | Returns Rhino’s world XY plane. | ||
WorldYZPlane | Returns Rhino’s world YZ plane. | ||
WorldZXPlane | Returns Rhino’s world ZX plane. |