#include <RhRdkBasicEnvironmentCCI.h>
◆ CRhRdkBasicEnvironmentCCI()
CRhRdkBasicEnvironmentCCI::CRhRdkBasicEnvironmentCCI |
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◆ ~CRhRdkBasicEnvironmentCCI()
virtual CRhRdkBasicEnvironmentCCI::~CRhRdkBasicEnvironmentCCI |
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virtual |
◆ BackgroundColor()
virtual CRhRdkColor CRhRdkBasicEnvironmentCCI::BackgroundColor |
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void |
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const |
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virtual |
◆ DisableLighting()
virtual bool CRhRdkBasicEnvironmentCCI::DisableLighting |
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void |
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const |
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virtual |
◆ EVF()
virtual void* CRhRdkBasicEnvironmentCCI::EVF |
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const wchar_t * |
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void * |
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) |
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virtual |
◆ GetShader()
virtual void* CRhRdkBasicEnvironmentCCI::GetShader |
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const UUID & |
uuidRenderEngine, |
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void * |
pvData |
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) |
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pure virtual |
- Returns
- Shader for target renderer.
◆ GetSimulation()
Modify an Proto_ON_Environment to simulate this environment as best you can.
◆ IsBuiltIn()
virtual bool CRhRdkBasicEnvironmentCCI::IsBuiltIn |
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void |
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const |
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inlinevirtual |
◆ Kind()
virtual UUID CRhRdkBasicEnvironmentCCI::Kind |
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void |
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const |
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virtual |
◆ Projection()
◆ SetBackgroundColor()
virtual void CRhRdkBasicEnvironmentCCI::SetBackgroundColor |
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const CRhRdkColor & |
col | ) |
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virtual |
◆ SetProjection()
◆ SetTexture()
virtual void CRhRdkBasicEnvironmentCCI::SetTexture |
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const CRhRdkTexture * |
pTexture | ) |
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virtual |
◆ Texture()
virtual const CRhRdkTexture* CRhRdkBasicEnvironmentCCI::Texture |
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void |
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const |
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virtual |