Fields

m_buckets

#
protected List<GH_ColourBucket> m_buckets

m_layoutarea

#
protected Rectangle m_layoutarea

Properties

BucketCount

#
public int BucketCount { get; }

Buckets

#
public List<GH_ColourBucket> Buckets { get; }

Colours

#
public List<Color> Colours { get; }

Methods

ActiveBuckets

#
public List<GH_ColourBucket> ActiveBuckets()

AddColour

#
public GH_ColourBucket AddColour(Color nColour)
nColour (Color)

AnyActiveBuckets

#
public bool AnyActiveBuckets()

BlankAllBuckets

#
public void BlankAllBuckets()

ClearBuckets

#
public void ClearBuckets()

DesiredHeight

#
public int DesiredHeight()

Dispose

#
protected override void Dispose(bool disposing)
disposing (bool)

FirstBucket

#
protected Rectangle FirstBucket()

LayoutBuckets

#
public void LayoutBuckets()

NextBucket

#
protected Rectangle NextBucket(Rectangle b_rectangle)
b_rectangle (Rectangle)

OnPaint

#
protected override void OnPaint(PaintEventArgs e)
e (PaintEventArgs)
Control.OnPaint

OnPaintBackground

#
protected override void OnPaintBackground(PaintEventArgs e)

OnSelectionChanged

#
public void OnSelectionChanged()

RemoveColour

#
public void RemoveColour(int at)
at (int)

RemoveSelected

#
public void RemoveSelected()

Events

SelectionChanged

#
public event GH_MultiColourPalette.SelectionChangedEventHandler SelectionChanged