GH_TextInputBaseControl
UserControlContainerControlScrollableControlControlComponentMarshalByRefObjectReferencesConstructors
GH_TextInputBaseControl
#public GH_TextInputBaseControl()
Properties
IsTextInputActive
#Gets whether the text input override is currently displayed.
ShowTextInputOnDoubleClick
#[Category("Text Input")]
[DisplayName("Show on DoubleClick")]
[Description("Show the text input override on double click events")]
public bool ShowTextInputOnDoubleClick { get; set; }
Gets or sets whether this control displays the text input override on a double mouse click.
ShowTextInputOnKeyDown
#[Category("Text Input")]
[DisplayName("Show on KeyDown")]
[Description("Show the text input override on keydown events")]
public bool ShowTextInputOnKeyDown { get; set; }
Gets or sets whether this control displays the text input override on a key down event.
Methods
HideTextInput
#protected void HideTextInput()
Input_Assign
#Override this function to respond to input text assignments.
Parameters:
| text (string) | Text to assign |
Input_Parse
#Override this function to check input text for validity.
Parameters:
| text (string) | Text to parse. |
Returns: True if text is valid, otherwise false.
Input_Supply
#Override this function to supply a default input text.
Returns: Text to display in the input.
ShowTextInput
#protected void ShowTextInput()