ModelTextureSlot.Attributes

References
public struct ModelTextureSlot.Attributes : GH_ISerializable, IEquatable<ModelTextureSlot.Attributes>

Properties

Amount

#
public double? Amount { get; set; }

Color

#
public Color4f? Color { get; set; }

Enabled

#
public bool? Enabled { get; set; }

Number

#
public double? Number { get; set; }

Texture

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public ModelRenderTexture Texture { get; set; }

Methods

Equals

#
public bool Equals(Attributes other)
other (ModelTextureSlot.Attributes)

Equals

#
public override bool Equals(object other)
other (object)
ValueType.Equals

GetHashCode

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public override int GetHashCode()
Explicit

GH_ISerializable.Read

#
bool Read(GH_IReader reader)
reader (GH_IReader)
Read

ToString

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public override string ToString()
Explicit

GH_ISerializable.Write

#
bool Write(GH_IWriter writer)
writer (GH_IWriter)
Write