ObjectRender.Attributes

References
public struct ObjectRender.Attributes : GH_ISerializable, IEquatable<ObjectRender.Attributes>

Properties

CastsShadows

#
public bool? CastsShadows { get; set; }

Material

#
public ObjectRenderMaterial.Value? Material { get; set; }

MeshingParameters

#
public ModelMeshingParameters MeshingParameters { get; set; }

ReceivesShadows

#
public bool? ReceivesShadows { get; set; }

TextureMappings

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public IReadOnlyList<ModelTextureMapping> TextureMappings { get; set; }

Methods

Equals

#
public bool Equals(Attributes other)
other (ObjectRender.Attributes)

Equals

#
public override bool Equals(object other)
other (object)
ValueType.Equals

GetHashCode

#
public override int GetHashCode()
Explicit

GH_ISerializable.Read

#
bool Read(GH_IReader reader)
reader (GH_IReader)
Read
Explicit

GH_ISerializable.Write

#
bool Write(GH_IWriter writer)
writer (GH_IWriter)
Write