GetCorners

Rhino.Geometry.BoundingBox

Back to GetCorners on BoundingBox

Examples

using System;
using System.Collections.Generic;
using System.Linq;
using Rhino;
using Rhino.Commands;
using Rhino.Geometry;
using Rhino.Geometry.Intersect;
using Rhino.Input;
using Rhino.Input.Custom;
using Rhino.DocObjects;

namespace examples_cs
{
  public class FurthestZOnSurfaceCommand : Command
  {
    public override string EnglishName { get { return "csFurthestZOnSurfaceGivenXY"; } }

    protected override Result RunCommand(RhinoDoc doc, RunMode mode)
    {
      #region user input
      // select a surface
      var gs = new GetObject();
      gs.SetCommandPrompt("select surface");
      gs.GeometryFilter = ObjectType.Surface;
      gs.DisablePreSelect();
      gs.SubObjectSelect = false;
      gs.Get();
      if (gs.CommandResult() != Result.Success)
        return gs.CommandResult();
      // get the brep
      var brep = gs.Object(0).Brep();
      if (brep == null)
        return Result.Failure;

      // get X and Y
      double x = 0.0, y = 0.0;
      var rc = RhinoGet.GetNumber("value of X coordinate", true, ref x);
      if (rc != Result.Success)
        return rc;
      rc = RhinoGet.GetNumber("value of Y coordinate", true, ref y);
      if (rc != Result.Success)
        return rc;
      #endregion
      
      // an earlier version of this sample used a curve-brep intersection to find Z
      //var maxZ = maxZIntersectionMethod(brep, x, y, doc.ModelAbsoluteTolerance);

      // projecting points is another way to find Z
      var max_z = MaxZProjectionMethod(brep, x, y, doc.ModelAbsoluteTolerance);

      if (max_z != null)
      {
        RhinoApp.WriteLine("Maximum surface Z coordinate at X={0}, Y={1} is {2}", x, y, max_z);
        doc.Objects.AddPoint(new Point3d(x, y, max_z.Value));
        doc.Views.Redraw();
      }
      else
        RhinoApp.WriteLine("no maximum surface Z coordinate at X={0}, Y={1} found.", x, y);

      return Result.Success;
    }

    private static double? MaxZProjectionMethod(Brep brep, double x, double y, double tolerance)
    {
      double? max_z = null;
      var breps = new List<Brep> {brep};
      var points = new List<Point3d> {new Point3d(x, y, 0)};
      // grab all the points projected in Z dir.  Aggregate finds furthest Z from XY plane
      try {
        max_z = (from pt in Intersection.ProjectPointsToBreps(breps, points, new Vector3d(0, 0, 1), tolerance) select pt.Z)
                // Here you might be tempted to use .Max() to get the largest Z value but that doesn't work because
                // Z might be negative.  This custom aggregate returns the max Z independant of the sign.  If it had a name
                // it could be MaxAbs()
                .Aggregate((z1, z2) => Math.Abs(z1) > Math.Abs(z2) ? z1 : z2);
      } catch (InvalidOperationException) {/*Sequence contains no elements*/}
      return max_z;
    }

    private double? MaxZIntersectionMethod(Brep brep, double x, double y, double tolerance)
    {
      double? max_z = null;

      var bbox = brep.GetBoundingBox(true);
      var max_dist_from_xy = (from corner in bbox.GetCorners() select corner.Z)
                              // furthest Z from XY plane.
                              // Here you might be tempted to use .Max() to get the largest Z value but that doesn't work because
                              // Z might be negative.  This custom aggregate returns the max Z independant of the sign.  If it had a name
                              // it could be MaxAbs()
                              .Aggregate((z1, z2) => Math.Abs(z1) > Math.Abs(z2) ? z1 : z2);
      // multiply distance by 2 to make sure line intersects completely
      var line_curve = new LineCurve(new Point3d(x, y, 0), new Point3d(x, y, max_dist_from_xy*2));

      Curve[] overlap_curves;
      Point3d[] inter_points;
      if (Intersection.CurveBrep(line_curve, brep, tolerance, out overlap_curves, out inter_points))
      {
        if (overlap_curves.Length > 0 || inter_points.Length > 0)
        {
          // grab all the points resulting frem the intersection. 
          //    1st set: points from overlapping curves, 
          //    2nd set: points when there was no overlap
          //    .Aggregate: furthest Z from XY plane.
          max_z = (from c in overlap_curves select Math.Abs(c.PointAtEnd.Z) > Math.Abs(c.PointAtStart.Z) ? c.PointAtEnd.Z : c.PointAtStart.Z)
                  .Union
                  (from p in inter_points select p.Z)
                   // Here you might be tempted to use .Max() to get the largest Z value but that doesn't work because
                   // Z might be negative.  This custom aggregate returns the max Z independant of the sign.  If it had a name
                   // it could be MaxAbs()
                  .Aggregate((z1, z2) => Math.Abs(z1) > Math.Abs(z2) ? z1 : z2);
        }
      }
      return max_z;
    }
  }
}