KnotsV

Rhino.Geometry.NurbsSurface

Back to KnotsV on NurbsSurface

Examples

using Rhino;
using Rhino.Commands;
using Rhino.Geometry;

namespace examples_cs
{
  public class CreateSurfaceFromPointsAndKnotsCommand : Command
  {
    public override string EnglishName { get { return "csCreateSurfaceFromPointsAndKnots"; } }

    protected override Result RunCommand(RhinoDoc doc, RunMode mode)
    {
      const bool is_rational = false;
      const int number_of_dimensions = 3;
      const int u_degree = 2;
      const int v_degree = 3;
      const int u_control_point_count = 3;
      const int v_control_point_count = 5;
     
      // The knot vectors do NOT have the 2 superfluous knots
      // at the start and end of the knot vector.  If you are
      // coming from a system that has the 2 superfluous knots,
      // just ignore them when creating NURBS surfaces.
      var u_knots = new double[u_control_point_count + u_degree - 1];
      var v_knots = new double[v_control_point_count + v_degree - 1];
     
      // make up a quadratic knot vector with no interior knots
      u_knots[0] = u_knots[1] = 0.0;
      u_knots[2] = u_knots[3] = 1.0;
     
      // make up a cubic knot vector with one simple interior knot
      v_knots[0] = v_knots[1] = v_knots[2] = 0.0;
      v_knots[3] = 1.5;
      v_knots[4] = v_knots[5] = v_knots[6] = 2.0;
     
      // Rational control points can be in either homogeneous
      // or euclidean form. Non-rational control points do not
      // need to specify a weight.  
      var control_points = new Point3d[u_control_point_count, v_control_point_count];

      for (int u = 0; u < u_control_point_count; u++)
      {
        for (int v = 0; v < v_control_point_count; v++)
        {
          control_points[u,v] = new Point3d(u, v, u-v);
        }
      }
     
      // creates internal uninitialized arrays for 
      // control points and knots
      var nurbs_surface = NurbsSurface.Create(
        number_of_dimensions,
        is_rational,
        u_degree + 1,
        v_degree + 1,
        u_control_point_count,
        v_control_point_count
        );
     
      // add the knots
      for (int u = 0;  u < nurbs_surface.KnotsU.Count; u++)
        nurbs_surface.KnotsU[u] = u_knots[u];
      for (int v = 0; v < nurbs_surface.KnotsV.Count; v++)
        nurbs_surface.KnotsV[v] = v_knots[v];

      // add the control points
      for (int u = 0; u < nurbs_surface.Points.CountU; u++)
      {
        for (int v = 0; v < nurbs_surface.Points.CountV; v++)
        {
          nurbs_surface.Points.SetControlPoint(u, v, control_points[u, v]);
        }
      }

      if (nurbs_surface.IsValid)
      {
        doc.Objects.AddSurface(nurbs_surface);
        doc.Views.Redraw();
        return Result.Success;
      }
      return Result.Failure;
    }
  }
}