Traversing Instance Definitions

If you are developing software to read .3dm files, you might also read instance, or block, definitions, in addition to standard geometry.

Instances are named groups of objects that act as a single object in your model. They are useful for repeated objects such as symbols or components. Instances save you time since you can reuse the components instead of re-drawing them each time. An advantage of using instances for repeated content is that using instances requires less memory.

The definition of a instance object is represented by the ON_InstanceDefinition class. An instance definition object maintains list of object ids.

An ON_InstanceRef is a reference to an instance definition, long with transformation to apply to the definition.

If you are referencing the Example_read sample included with the openNURBS toolkit, then after the 3DM file has been read, you can traverse a model’s instance references as follows:

ONX_Model model = ...

ON_wString writer;
ON_TextLog dump(writer);

ONX_ModelComponentIterator it(model, ON_ModelComponent::Type::InstanceDefinition);
const ON_ModelComponent* model_component = nullptr;
for (model_component = it.FirstComponent(); nullptr != model_component; model_component = it.NextComponent())
  const ON_InstanceDefinition* idef = ON_InstanceDefinition::Cast(model_component);
  if (nullptr != idef)
    DumpInstanceDefinition(model, idef->Id(), dump, true);

wprintf(static_cast<const wchar_t*>(writer));

In this example, DumpInstanceDefinition is a recursive function, as it is possible to construct instance references whose definition geometry contains one or more instance references.

static void DumpInstanceDefinition(ONX_Model& model, const ON_UUID& idef_id, ON_TextLog& dump, bool bRoot)
  const ON_ModelComponentReference& idef_component_ref = model.ComponentFromId(ON_ModelComponent::Type::InstanceDefinition, idef_id);
  const ON_InstanceDefinition* idef = ON_InstanceDefinition::Cast(idef_component_ref.ModelComponent());
  if (idef)
    dump.Print(L"Instance definition %d = %s\n", idef->Index(), static_cast<const wchar_t*>(idef->Name()));

    const ON_SimpleArray<ON_UUID>& geometry_id_list = idef->InstanceGeometryIdList();
    const int geometry_id_count = geometry_id_list.Count();
    if (geometry_id_count > 0)
      for (int i = 0; i < geometry_id_count; i++)
        const ON_ModelComponentReference& model_component_ref = model.ComponentFromId(ON_ModelComponent::Type::ModelGeometry, geometry_id_list[i]);
        const ON_ModelGeometryComponent* model_geometry = ON_ModelGeometryComponent::Cast(model_component_ref.ModelComponent());
        if (nullptr != model_geometry)
          const ON_Geometry* geometry = model_geometry->Geometry(nullptr);
          if (nullptr != geometry)
            const ON_InstanceRef* iref = ON_InstanceRef::Cast(geometry);
            if (iref)
              DumpInstanceDefinition(model, iref->m_instance_definition_uuid, dump, false);
              ON_wString type = ObjectTypeToString(geometry->ObjectType());
              dump.Print(L"Object %d = %s\n", i, static_cast<const wchar_t*>(type));

static ON_wString ObjectTypeToString(ON::object_type type)
  ON_wString rc = L"Unknown";
  switch (type)
  case ON::object_type::point_object: rc = L"point"; break;
  case ON::pointset_object: rc = L"pointset"; break;
  case ON::curve_object: rc = L"curve"; break;
  case ON::surface_object: rc = L"surface"; break;
  case ON::brep_object: rc = L"brep"; break;
  case ON::mesh_object: rc = L"mesh"; break;
  case ON::layer_object: rc = L"layer"; break;
  case ON::material_object: rc = L"material"; break;
  case ON::light_object: rc = L"light"; break;
  case ON::annotation_object: rc = L"annotation"; break;
  case ON::userdata_object: rc = L"userdata"; break;
  case ON::instance_definition: rc = L"instance_definition"; break;
  case ON::instance_reference: rc = L"instance_reference"; break;
  case ON::text_dot: rc = L"text_dot"; break;
  case ON::grip_object: rc = L"grip"; break;
  case ON::detail_object: rc = L"detail"; break;
  case ON::hatch_object: rc = L"hatch"; break;
  case ON::morph_control_object: rc = L"morph_control"; break;
  case ON::subd_object: rc = L"subd"; break;
  case ON::cage_object: rc = L"cage"; break;
  case ON::phantom_object: rc = L"phantom"; break;
  case ON::clipplane_object: rc = L"clipplane"; break;
  case ON::extrusion_object: rc = L"extrusion"; break;
  return rc;