4 References

This guide includes the references for Essential Mathematics for Computational Design.

References

  1. Edward Angel, “InteractiveComputer Graphics with OpenGL,” Addison Wesley Longman, Inc., 2000.
  2. James D Foley, Steven K Feiner, John FHughes, “Introduction to Computer Graphics” Addison-WesleyPublishing Company, Inc., 1997.
  3. James Stewart, “Calculus,”Wadsworth, Inc., 1991.
  4. Kenneth Hoffman, Ray Kunze, “LinearAlgebra”, Prentice-Hall, Inc., 1971
  5. Rhinoceros® help document, RobertMcNeel and Associates, 2009.

Footnotes:

  1. Wikipedia: Projection (linear algebra)
  2. Wikipedia: Cubic Hermite spline.
  3. Wikipedia: Bézier curve.
  4. Wikipedia: Non-uniform rational B-spline.
  5. Wikipedia: De Casteljau’s algorithm.
  6. Wikipedia: NURBS.
  7. Wikipedia: De Boor’s algorithm.
  8. MichiganTech, Department of Computer Science, De Boor’s algorithm.