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Rhino C++ API
8.24
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#include <opennurbs_fpoint.h>
Public Member Functions | |
| ON_3fVector ()=default | |
| x,y,z not initialized More... | |
| ON_3fVector (const double *) | |
| from double[3] array More... | |
| ON_3fVector (const float *) | |
| from float[3] array More... | |
| ON_3fVector (const ON_2dPoint &) | |
| from 2d point More... | |
| ON_3fVector (const ON_2dVector &) | |
| from 2d vector More... | |
| ON_3fVector (const ON_2fPoint &) | |
| from 2f point More... | |
| ON_3fVector (const ON_2fVector &) | |
| from 2f vector More... | |
| ON_3fVector (const ON_3dPoint &) | |
| from 3d point More... | |
| ON_3fVector (const ON_3dVector &) | |
| from 3d vector More... | |
| ON_3fVector (const ON_3fPoint &) | |
| from 3f point More... | |
| ON_3fVector (const ON_3fVector &)=default | |
| ON_3fVector (float x, float y, float z) | |
| ~ON_3fVector ()=default | |
| ON__UINT32 | DataCRC (ON__UINT32 current_remainder) const |
| double | Fuzz (double=ON_ZERO_TOLERANCE) const |
| tolerance to use when comparing 3d vectors More... | |
| bool | IsNotZero () const |
| bool | IsPerpendicularTo (const ON_3fVector &, double=ON_DEFAULT_ANGLE_TOLERANCE) const |
| bool | IsTiny (double=ON_ZERO_TOLERANCE) const |
| bool | IsUnitVector () const |
| bool | IsUnset () const |
| bool | IsValid () const |
| bool | IsZero () const |
| double | Length () const |
| double | LengthSquared () const |
| double | MaximumCoordinate () const |
| absolute value of maximum coordinate More... | |
| int | MaximumCoordinateIndex () const |
| operator const float * () const | |
| operator float * () | |
| (float*) conversion operators More... | |
| bool | operator!= (const ON_3fVector &) const |
| double | operator* (const ON_3dVector &) const |
| inner (dot) product More... | |
| float | operator* (const ON_3fPoint &) const |
| inner (dot) product (point acting as a vector) More... | |
| float | operator* (const ON_3fVector &) const |
| inner (dot) product More... | |
| ON_3dVector | operator* (double) const |
| ON_3fVector | operator* (float) const |
| ON_3fVector | operator* (int) const |
| ON_3fVector & | operator*= (float) |
| ON_3dPoint | operator+ (const ON_2dPoint &) const |
| ON_3dVector | operator+ (const ON_2dVector &) const |
| ON_3fPoint | operator+ (const ON_2fPoint &) const |
| ON_3fVector | operator+ (const ON_2fVector &) const |
| ON_3dPoint | operator+ (const ON_3dPoint &) const |
| ON_3dVector | operator+ (const ON_3dVector &) const |
| ON_3fPoint | operator+ (const ON_3fPoint &) const |
| ON_3fVector | operator+ (const ON_3fVector &) const |
| ON_3fVector & | operator+= (const ON_3fVector &) |
| ON_3fVector | operator- () const |
| ON_3dPoint | operator- (const ON_2dPoint &) const |
| ON_3dVector | operator- (const ON_2dVector &) const |
| ON_3fPoint | operator- (const ON_2fPoint &) const |
| ON_3fVector | operator- (const ON_2fVector &) const |
| ON_3dPoint | operator- (const ON_3dPoint &) const |
| ON_3dVector | operator- (const ON_3dVector &) const |
| ON_3fPoint | operator- (const ON_3fPoint &) const |
| ON_3fVector | operator- (const ON_3fVector &) const |
| ON_3fVector & | operator-= (const ON_3fVector &) |
| ON_3dVector | operator/ (double) const |
| ON_3fVector | operator/ (float) const |
| ON_3fVector | operator/ (int) const |
| ON_3fVector & | operator/= (float) |
| bool | operator< (const ON_3fVector &) const |
| bool | operator<= (const ON_3fVector &) const |
| dictionary order comparisons More... | |
| ON_3fVector & | operator= (const double *) |
| point = double[3] support More... | |
| ON_3fVector & | operator= (const float *) |
| point = float[3] support More... | |
| ON_3fVector & | operator= (const ON_2dPoint &) |
| ON_3fVector & | operator= (const ON_2dVector &) |
| ON_3fVector & | operator= (const ON_2fPoint &) |
| use implicit operator=(const ON_3fVector&) More... | |
| ON_3fVector & | operator= (const ON_2fVector &) |
| ON_3fVector & | operator= (const ON_3dPoint &) |
| ON_3fVector & | operator= (const ON_3dVector &) |
| ON_3fVector & | operator= (const ON_3fPoint &) |
| ON_3fVector & | operator= (const ON_3fVector &)=default |
| bool | operator== (const ON_3fVector &) const |
| bool | operator> (const ON_3fVector &) const |
| bool | operator>= (const ON_3fVector &) const |
| float & | operator[] (int) |
| index operators mimic float[3] behavior More... | |
| float | operator[] (int) const |
| float & | operator[] (unsigned int) |
| float | operator[] (unsigned int) const |
| bool | PerpendicularTo (const ON_3fVector &) |
| set this vector to be perpendicular to another vector More... | |
| void | Reverse () |
| negate all coordinates More... | |
| void | Rotate (double, const ON_3fVector &) |
| void | Rotate (double, double, const ON_3fVector &) |
| void | Set (float, float, float) |
| set 3d vector value More... | |
| void | Transform (const ON_Xform &) |
| bool | Unitize () |
| returns false if vector has zero length More... | |
| ON_3fVector | UnitVector () const |
| void | Zero () |
| set all coordinates to zero More... | |
Static Public Member Functions | |
| static int | Compare (const ON_3fVector &lhs, const ON_3fVector &rhs) |
| static const ON_3fVector & | UnitVector (int) |
Public Attributes | |
| float | x |
| float | y |
| float | z |
Static Public Attributes | |
| static const ON_3fVector | NanVector |
| (ON_FLT_QNAN,ON_FLT_QNAN,ON_FLT_QNAN) More... | |
| static const ON_3fVector | XAxis |
| (1.0f,0.0f,0.0f) More... | |
| static const ON_3fVector | YAxis |
| (0.0f,1.0f,0.0f) More... | |
| static const ON_3fVector | ZAxis |
| (0.0f,0.0f,1.0f) More... | |
| static const ON_3fVector | ZeroVector |
| (0.0f,0.0f,0.0f) More... | |
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default |
x,y,z not initialized
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default |
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default |
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explicit |
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explicit |
from 2f point
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explicit |
from 3f point
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explicit |
from 2f vector
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explicit |
from float[3] array
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explicit |
from 2d point
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explicit |
from 3d point
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explicit |
from 2d vector
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explicit |
from 3d vector
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explicit |
from double[3] array
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static |
Description: A well ordered dictionary compare function that is nan aware and can be used for robust sorting.
| ON__UINT32 ON_3fVector::DataCRC | ( | ON__UINT32 | current_remainder | ) | const |
| double ON_3fVector::Fuzz | ( | double | = ON_ZERO_TOLERANCE | ) | const |
tolerance to use when comparing 3d vectors
| bool ON_3fVector::IsNotZero | ( | ) | const |
Returns: true if at lease one coordinate is not zero and no coordinates are unset or nans.
| bool ON_3fVector::IsPerpendicularTo | ( | const ON_3fVector & | , |
| double | = ON_DEFAULT_ANGLE_TOLERANCE |
||
| ) | const |
| bool ON_3fVector::IsTiny | ( | double | = ON_ZERO_TOLERANCE | ) | const |
Description: Test a vector to see if it is very short
Parameters: tiny_tol - [in] (default = ON_ZERO_TOLERANCE) a nonzero value used as the coordinate zero tolerance.
Returns: ( fabs(x) <= tiny_tol && fabs(y) <= tiny_tol && fabs(z) <= tiny_tol )
| bool ON_3fVector::IsUnitVector | ( | ) | const |
| bool ON_3fVector::IsUnset | ( | ) | const |
Returns: True if any coordinate is ON_UNSET_FLOAT or ON_UNSET_POSITIVE_FLOAT
| bool ON_3fVector::IsValid | ( | ) | const |
Returns: False if any coordinate is ON_UNSET_FLOAT, ON_UNSET_POSITIVE_FLOAT, nan, or infinite. True, otherwise.
| bool ON_3fVector::IsZero | ( | ) | const |
Returns: true if vector is the zero vector.
| double ON_3fVector::Length | ( | ) | const |
| double ON_3fVector::LengthSquared | ( | ) | const |
| double ON_3fVector::MaximumCoordinate | ( | ) | const |
absolute value of maximum coordinate
| int ON_3fVector::MaximumCoordinateIndex | ( | ) | const |
| ON_3fVector::operator const float * | ( | ) | const |
| ON_3fVector::operator float * | ( | ) |
(float*) conversion operators
| bool ON_3fVector::operator!= | ( | const ON_3fVector & | ) | const |
| double ON_3fVector::operator* | ( | const ON_3dVector & | ) | const |
inner (dot) product
| float ON_3fVector::operator* | ( | const ON_3fPoint & | ) | const |
inner (dot) product (point acting as a vector)
| float ON_3fVector::operator* | ( | const ON_3fVector & | ) | const |
inner (dot) product
| ON_3dVector ON_3fVector::operator* | ( | double | ) | const |
| ON_3fVector ON_3fVector::operator* | ( | float | ) | const |
| ON_3fVector ON_3fVector::operator* | ( | int | ) | const |
| ON_3fVector& ON_3fVector::operator*= | ( | float | ) |
| ON_3dPoint ON_3fVector::operator+ | ( | const ON_2dPoint & | ) | const |
| ON_3dVector ON_3fVector::operator+ | ( | const ON_2dVector & | ) | const |
| ON_3fPoint ON_3fVector::operator+ | ( | const ON_2fPoint & | ) | const |
| ON_3fVector ON_3fVector::operator+ | ( | const ON_2fVector & | ) | const |
| ON_3dPoint ON_3fVector::operator+ | ( | const ON_3dPoint & | ) | const |
| ON_3dVector ON_3fVector::operator+ | ( | const ON_3dVector & | ) | const |
| ON_3fPoint ON_3fVector::operator+ | ( | const ON_3fPoint & | ) | const |
| ON_3fVector ON_3fVector::operator+ | ( | const ON_3fVector & | ) | const |
| ON_3fVector& ON_3fVector::operator+= | ( | const ON_3fVector & | ) |
| ON_3fVector ON_3fVector::operator- | ( | ) | const |
| ON_3dPoint ON_3fVector::operator- | ( | const ON_2dPoint & | ) | const |
| ON_3dVector ON_3fVector::operator- | ( | const ON_2dVector & | ) | const |
| ON_3fPoint ON_3fVector::operator- | ( | const ON_2fPoint & | ) | const |
| ON_3fVector ON_3fVector::operator- | ( | const ON_2fVector & | ) | const |
| ON_3dPoint ON_3fVector::operator- | ( | const ON_3dPoint & | ) | const |
| ON_3dVector ON_3fVector::operator- | ( | const ON_3dVector & | ) | const |
| ON_3fPoint ON_3fVector::operator- | ( | const ON_3fPoint & | ) | const |
| ON_3fVector ON_3fVector::operator- | ( | const ON_3fVector & | ) | const |
| ON_3fVector& ON_3fVector::operator-= | ( | const ON_3fVector & | ) |
| ON_3dVector ON_3fVector::operator/ | ( | double | ) | const |
| ON_3fVector ON_3fVector::operator/ | ( | float | ) | const |
| ON_3fVector ON_3fVector::operator/ | ( | int | ) | const |
| ON_3fVector& ON_3fVector::operator/= | ( | float | ) |
| bool ON_3fVector::operator< | ( | const ON_3fVector & | ) | const |
| bool ON_3fVector::operator<= | ( | const ON_3fVector & | ) | const |
dictionary order comparisons
| ON_3fVector& ON_3fVector::operator= | ( | const double * | ) |
point = double[3] support
| ON_3fVector& ON_3fVector::operator= | ( | const float * | ) |
point = float[3] support
| ON_3fVector& ON_3fVector::operator= | ( | const ON_2dPoint & | ) |
| ON_3fVector& ON_3fVector::operator= | ( | const ON_2dVector & | ) |
| ON_3fVector& ON_3fVector::operator= | ( | const ON_2fPoint & | ) |
use implicit operator=(const ON_3fVector&)
| ON_3fVector& ON_3fVector::operator= | ( | const ON_2fVector & | ) |
| ON_3fVector& ON_3fVector::operator= | ( | const ON_3dPoint & | ) |
| ON_3fVector& ON_3fVector::operator= | ( | const ON_3dVector & | ) |
| ON_3fVector& ON_3fVector::operator= | ( | const ON_3fPoint & | ) |
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default |
| bool ON_3fVector::operator== | ( | const ON_3fVector & | ) | const |
| bool ON_3fVector::operator> | ( | const ON_3fVector & | ) | const |
| bool ON_3fVector::operator>= | ( | const ON_3fVector & | ) | const |
| float& ON_3fVector::operator[] | ( | int | ) |
index operators mimic float[3] behavior
| float ON_3fVector::operator[] | ( | int | ) | const |
| float& ON_3fVector::operator[] | ( | unsigned int | ) |
| float ON_3fVector::operator[] | ( | unsigned int | ) | const |
| bool ON_3fVector::PerpendicularTo | ( | const ON_3fVector & | ) |
set this vector to be perpendicular to another vector
| void ON_3fVector::Reverse | ( | ) |
negate all coordinates
| void ON_3fVector::Rotate | ( | double | , |
| const ON_3fVector & | |||
| ) |
| void ON_3fVector::Rotate | ( | double | , |
| double | , | ||
| const ON_3fVector & | |||
| ) |
| void ON_3fVector::Set | ( | float | , |
| float | , | ||
| float | |||
| ) |
set 3d vector value
| void ON_3fVector::Transform | ( | const ON_Xform & | ) |
These transform the vector in place. The transformation matrix acts on the left of the vector; i.e., result = transformation*vector
| bool ON_3fVector::Unitize | ( | ) |
returns false if vector has zero length
| ON_3fVector ON_3fVector::UnitVector | ( | ) | const |
Returns: If this is a valid non-zero vector, a unit vector parallel to this is returned. Otherwise the zero vector is returned.
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static |
Description: A index driven function to get unit axis vectors. Parameters: index - [in] 0 returns (1,0,0), 1 returns (0,1,0) 2 returns (0,0,1) Returns: Unit 3d vector with vector[i] = (i==index)?1:0;
| void ON_3fVector::Zero | ( | ) |
set all coordinates to zero
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static |
(ON_FLT_QNAN,ON_FLT_QNAN,ON_FLT_QNAN)
| float ON_3fVector::x |
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static |
(1.0f,0.0f,0.0f)
| float ON_3fVector::y |
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static |
(0.0f,1.0f,0.0f)
| float ON_3fVector::z |
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static |
(0.0f,0.0f,1.0f)
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static |
(0.0f,0.0f,0.0f)
1.8.17